Пример #1
0
 // Use this for initialization
 private void Start()
 {
     // Find the player reference when the game starts
     m_Player = FindObjectOfType <PlayerController_Example>();
     // Update UI to whatever values we have at start
     UpdateUI();
 }
    void Awake()
    {
        //Find the Player, and if found, get the Waypoint Controller
        //There are better ways to accomplish this, but this is probably the simplest
        GameObject player = GameObject.FindWithTag("Player");

        if (player != null)
        {
            playerController = player.GetComponent <PlayerController_Example>();
        }
    }