public void RestartGame() { playerAlive = true; hueRotate.RotateValue = 0; scoreManager.Reset(); playerController.Reset(); followTheBeat.Reset(); for (int i = 0; i < bullets.Count; i++) { GameObject.Destroy(bullets[i].gameObject); } bullets.Clear(); bgmAudio.volume = 1; bgmAudio.Play(); Time.timeScale = 1; }