public void Setup5(Transform[] respawnTransforms) { gameUI = GameUI._gameUI; playerControl5Firing = playerInstance.GetComponent <PlayerControl5Firing>(); playerControl5 = playerInstance.GetComponent <PlayerControl5>(); canPause = playerInstance.GetComponent <CanPause>(); playerMesh = playerInstance.GetComponent <MeshRenderer>(); playerRigidbody = playerInstance.GetComponent <Rigidbody>(); capsuleCollider = playerInstance.GetComponents <CapsuleCollider>(); canPause.playerNumber = playerNumber; playerControl5.playerNumber = playerNumber; playerControl5Firing.playerNumber = playerNumber; playerControl5Firing.componentOwner = this; playerControl5.componentOwner = this; roundPanelInput = false; Material[] materials = playerMesh.materials; materials[2].color = playerColor; }
void OnTriggerEnter(Collider other) { missileTrail.Stop(); missileTrail.transform.parent = null; Destroy(missileTrail.gameObject, trailParticleMainModule.duration); Collider[] colliders = Physics.OverlapSphere(transform.position, explosionRadius, damagableLayer); for (int i = 0; i < colliders.Length; i++) { Rigidbody playerRigidbody = colliders[i].GetComponent <Rigidbody>(); PlayerControl5 playerControl = colliders[i].GetComponent <PlayerControl5>(); PlayerControl5Firing playerControlFiring = colliders[i].GetComponent <PlayerControl5Firing>(); Rigidbody rocketLauncherRigidbody = playerControlFiring.rocketLauncher.GetComponent <Rigidbody>(); if (!playerRigidbody || !playerControl || !playerControlFiring || !rocketLauncherRigidbody) { continue; } rocketLauncherRigidbody.isKinematic = false; playerRigidbody.freezeRotation = false; rocketLauncherRigidbody.AddExplosionForce(explosionForce, transform.position, explosionRadius); playerRigidbody.AddExplosionForce(explosionForce, transform.position, explosionRadius); if (!playerControl.playerDead) { playerControl.whoHitYou = playerWhoShot; playerControl.playerDead = true; playerControl.dustTrail.gameObject.SetActive(false); } } Destroy(missileModel); Destroy(gameObject); }