void Start() { playerControl = transform.root.GetComponent <PlayerControl2D>(); playerImage = transform.root.GetComponent <SpriteRenderer>(); playerBody = transform.root.GetComponent <Rigidbody2D>(); fire = transform.root.GetComponentInChildren <FireBulletver2>(); hitbox = transform.Find("Hitbox").GetComponent <BoxCollider2D>(); maxHealth = transform.root.GetComponentInChildren <Armor>().maxArmor; health = maxHealth; }
void Start() { tr = transform; spriteRenderer = GetComponentInChildren <SpriteRenderer>(); playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl2D>(); Bounds bounds = spriteRenderer.bounds; size = bounds.size; //bulletPrefab = Resources.Load("EnemyBulletPrefab", typeof(GameObject)) as GameObject; detonatorGroup = GameObject.Find("DetonatorGroup").transform; detonatorPrefab = Resources.Load("ExplodeEffect", typeof(GameObject)) as GameObject; }
// Use this for initialization void Start() { barrel_s = barrel.GetComponent <Weapon_Barrel>(); body_s = body.GetComponent <Weapon_Body>(); bullet_s = bullet.GetComponent <Weapon_Bullet>(); magazine_s = magazine.GetComponent <Weapon_Magazine>(); pathing = barrel_s.pathing; barrel_count = barrel_s.barrel_count; mode = body_s.mode; speed = body_s.speed; drop = body_s.drop; effect = bullet_s.effect; capacity = magazine_s.capacity; totalDamage = barrel_s.damage + body_s.damage + bullet_s.damage + magazine_s.damage; player = transform.root.GetComponent <PlayerControl2D>(); anim = transform.root.gameObject.GetComponent <Animator>(); }
void Start() { anim = transform.root.gameObject.GetComponent <Animator>(); player = transform.root.GetComponent <PlayerControl2D>(); element = transform.root.GetComponent <ElementSystem>(); }
void Awake() { playerScript = GetComponentInParent <PlayerControl2D>(); }
// Use this for initialization void Start() { player = transform.root.GetComponent <PlayerControl2D>(); anim = transform.root.gameObject.GetComponent <Animator>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerScript = player.GetComponent <PlayerControl2D>(); }
//private AttackSystem attackSystem; void Start() { anim = transform.root.gameObject.GetComponent <Animator>(); player = transform.root.GetComponent <PlayerControl2D>(); //attackSystem = transform.root.GetComponent<AttackSystem>(); }