PlayerContInputs ConvertToPlayerContInputs( Profile p )
 {
     PlayerContInputs pci = new PlayerContInputs();
     pci.sAttack = p.kAttack.ToString();
     pci.sJump = p.kJump.ToString();
     pci.sPause = p.kPause.ToString();
     pci.sSwap1 = p.kSwap1.ToString();
     pci.sSwap2 = p.kSwap2.ToString();
     pci.sSwap3 = p.kSwap3.ToString();
     pci.sSwap4 = p.kSwap4.ToString();
     return pci;
 }
 PlayerContInputs ConvertToPlayerContInputs( Profile aProfile )
 {
     PlayerContInputs p = new PlayerContInputs();
     p.bAttack = ConvertToGamepadButton( aProfile.kAttack );
     p.bJump = ConvertToGamepadButton( aProfile.kJump );
     p.bPause = ConvertToGamepadButton( aProfile.kPause );
     p.bSwap1 = ConvertToGamepadButton( aProfile.kSwap1 );
     p.bSwap2 = ConvertToGamepadButton( aProfile.kSwap2 );
     p.bSwap3 = ConvertToGamepadButton( aProfile.kSwap3 );
     p.bSwap4 = ConvertToGamepadButton( aProfile.kSwap4 );
     return p;
 }
Пример #3
0
    PlayerContInputs ConvertToPlayerContInputs(Profile aProfile)
    {
        PlayerContInputs p = new PlayerContInputs();

        p.bAttack = ConvertToGamepadButton(aProfile.kAttack);
        p.bJump   = ConvertToGamepadButton(aProfile.kJump);
        p.bPause  = ConvertToGamepadButton(aProfile.kPause);
        p.bSwap1  = ConvertToGamepadButton(aProfile.kSwap1);
        p.bSwap2  = ConvertToGamepadButton(aProfile.kSwap2);
        p.bSwap3  = ConvertToGamepadButton(aProfile.kSwap3);
        p.bSwap4  = ConvertToGamepadButton(aProfile.kSwap4);
        return(p);
    }