// Start is called before the first frame update void Start() { PlayerConfigUtils.Initialize(); Warrior.text = "HP: " + PlayerConfigUtils.PlayerWarriorHP + "\nMP: " + PlayerConfigUtils.PlayerWarriorMP + "\nSTR: " + PlayerConfigUtils.PlayerWarriorSTR + "\nINT: " + PlayerConfigUtils.PlayerWarriorINT + "\nDEF: " + PlayerConfigUtils.PlayerWarriorDEF + "\nMDEF: " + PlayerConfigUtils.PlayerWarriorMDEF + "\nSPD: " + PlayerConfigUtils.PlayerWarriorSPD; Neutral.text = "HP: " + PlayerConfigUtils.PlayerNeutralHP + "\nMP: " + PlayerConfigUtils.PlayerNeutralMP + "\nSTR: " + PlayerConfigUtils.PlayerNeutralSTR + "\nINT: " + PlayerConfigUtils.PlayerNeutralINT + "\nDEF: " + PlayerConfigUtils.PlayerNeutralDEF + "\nMDEF: " + PlayerConfigUtils.PlayerNeutralMDEF + "\nSPD: " + PlayerConfigUtils.PlayerNeutralSPD; Mage.text = "HP: " + PlayerConfigUtils.PlayerMageHP + "\nMP: " + PlayerConfigUtils.PlayerMageMP + "\nSTR: " + PlayerConfigUtils.PlayerMageSTR + "\nINT: " + PlayerConfigUtils.PlayerMageINT + "\nDEF: " + PlayerConfigUtils.PlayerMageDEF + "\nMDEF: " + PlayerConfigUtils.PlayerMageMDEF + "\nSPD: " + PlayerConfigUtils.PlayerMageSPD; }
/// <summary> /// Called one frame before Start() /// </summary> private void Awake() { // initializes utility scripts ScreenUtils.Initialize(); PlayerConfigUtils.Initialize(); }