// Start is called before the first frame update
    void Start()
    {
        PlayerConfigUtils.Initialize();

        Warrior.text = "HP: " + PlayerConfigUtils.PlayerWarriorHP +
                       "\nMP: " + PlayerConfigUtils.PlayerWarriorMP +
                       "\nSTR: " + PlayerConfigUtils.PlayerWarriorSTR +
                       "\nINT: " + PlayerConfigUtils.PlayerWarriorINT +
                       "\nDEF: " + PlayerConfigUtils.PlayerWarriorDEF +
                       "\nMDEF: " + PlayerConfigUtils.PlayerWarriorMDEF +
                       "\nSPD: " + PlayerConfigUtils.PlayerWarriorSPD;

        Neutral.text = "HP: " + PlayerConfigUtils.PlayerNeutralHP +
                       "\nMP: " + PlayerConfigUtils.PlayerNeutralMP +
                       "\nSTR: " + PlayerConfigUtils.PlayerNeutralSTR +
                       "\nINT: " + PlayerConfigUtils.PlayerNeutralINT +
                       "\nDEF: " + PlayerConfigUtils.PlayerNeutralDEF +
                       "\nMDEF: " + PlayerConfigUtils.PlayerNeutralMDEF +
                       "\nSPD: " + PlayerConfigUtils.PlayerNeutralSPD;

        Mage.text = "HP: " + PlayerConfigUtils.PlayerMageHP +
                    "\nMP: " + PlayerConfigUtils.PlayerMageMP +
                    "\nSTR: " + PlayerConfigUtils.PlayerMageSTR +
                    "\nINT: " + PlayerConfigUtils.PlayerMageINT +
                    "\nDEF: " + PlayerConfigUtils.PlayerMageDEF +
                    "\nMDEF: " + PlayerConfigUtils.PlayerMageMDEF +
                    "\nSPD: " + PlayerConfigUtils.PlayerMageSPD;
    }
Пример #2
0
 /// <summary>
 /// Called one frame before Start()
 /// </summary>
 private void Awake()
 {
     // initializes utility scripts
     ScreenUtils.Initialize();
     PlayerConfigUtils.Initialize();
 }