private void ApplyPlayerParams() { PlayerConditionModule component = Player.Get().GetComponent <PlayerConditionModule>(); float num = component.GetNutritionCarbo() * this.m_CarboLoss; component.DecreaseNutritionCarbo(num + this.m_CarboLossFromEating); num = component.GetNutritionFat() * this.m_FatLoss; component.DecreaseNutritionFat(num + this.m_FatLossFromEating); num = component.GetNutritionProtein() * this.m_ProteinsLoss; component.DecreaseNutritionProtein(num + this.m_ProteinsLossFromEating); num = component.GetHydration() * this.m_HydrationLoss; component.DecreaseHydration(num + this.m_HydrationLossFromDrinking + this.m_HydrationLossFromEating); this.m_HydrationLossFromDrinking = 0f; this.m_CarboLossFromEating = 0f; this.m_ProteinsLossFromEating = 0f; this.m_FatLossFromEating = 0f; this.m_HydrationLossFromEating = 0f; }