Пример #1
0
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.GetComponent <Explosion>() != null)
        {
            return;
        }


        if (col.gameObject.GetComponent <PlayerCombatBehaviour>() == null && col.gameObject.GetComponent <Enemy>() == null)
        {
            Destroy(gameObject);
        }
        if (dmg.type == DamageSource.damageTypes.toPlayer)
        {
            PlayerCombatBehaviour player = col.gameObject.GetComponent <PlayerCombatBehaviour>();
            if (player != null)
            {
                Destroy(gameObject);
            }
        }
        if (dmg.type == DamageSource.damageTypes.toEnvironment)
        {
            Enemy enemy = col.gameObject.GetComponent <Enemy>();
            if (enemy != null)
            {
                Destroy(gameObject);
            }
        }
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        currentState = BattleStates.START;

        _player = GameObject.FindWithTag("Player");

        Player = _player.GetComponent <PlayerCombatBehaviour>();

        isBlocking = false;
    }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     player    = GetComponent <PlayerCombatBehaviour>();
     inventory = new List <ItemData>();
 }
 // Start is called before the first frame update
 void Start()
 {
     playerBehaviour = GetComponent <PlayerCombatBehaviour>();
 }