Пример #1
0
    private void OnTriggerEnter2D(Collider2D hit)
    {
        PlayerCombat player = hit.GetComponent <PlayerCombat>();

        if (player != null)
        {
            attackDetails[0] = damage;
            attackDetails[1] = gameObject.transform.position.x;
            player.Damage(attackDetails);
        }
        Destroy(gameObject);
    }