void Start()
    {
        listFonts    = GameObject.FindGameObjectsWithTag("LifePoint").ToList();
        listSpawns   = GameObject.FindGameObjectsWithTag("Spawner").ToList();
        player       = GameObject.FindGameObjectWithTag("Player");
        game         = GameObject.FindGameObjectWithTag("Game");
        nextLevelObj = GameObject.FindGameObjectWithTag("NextLevel");
        healthBar    = player.GetComponent <HealthBarPlayer>();

        sceneLoader = game.GetComponent <SceneLoader>();
        nextLevel   = nextLevelObj.GetComponent <NextLevel>();

        playerCmd = player.GetComponent <PlayerComand>();

        for (int i = 0; i < listFonts.Count; i++)
        {
            lifeFountain = listFonts[i].GetComponent <LifeFountain>();
        }
        for (int j = 0; j < listSpawns.Count; j++)
        {
            handleText = listSpawns[j].GetComponent <HandleTextFile>();
            spawnInt.Add(0);
        }
        for (int k = 0; k < listTotens.Count; k++)
        {
            ctrlMaterial = listTotens[k].GetComponent <ControllMaterial>();
        }
    }
Пример #2
0
    void Start()
    {
        Player                  = GameObject.FindGameObjectWithTag("Player");
        playerComand            = Player.gameObject.GetComponent <PlayerComand>();
        healthBarPlayer         = Player.gameObject.GetComponent <HealthBarPlayer>();
        objRend                 = GetComponent <Renderer>();
        objRend.material.shader = Shader.Find("Toon/Lit Dissolve Appear");

        saveLoad = GameObject.FindGameObjectWithTag("Game");

        if (!saveLoad.GetComponent <SaveLoadGame>().deuLoad)
        {
            hideObsList[objAtual].GetComponent <Renderer>().material = material[0];
            firstCollider.enabled = false;
            //PlayerPrefs.SetInt("bridgeActive", 0);
        }
        else
        {
            //if (PlayerPrefs.GetInt("bridge_0_Active") == 1)
            //{
            hideObsList[objAtual].GetComponent <Renderer>().material = material[1];
            firstCollider.enabled = true;
            lerp = 1;
            //}
        }
    }
Пример #3
0
 void Start()
 {
     Player                  = GameObject.FindGameObjectWithTag("Player");
     playerComand            = Player.gameObject.GetComponent <PlayerComand>();
     healthBarPlayer         = Player.gameObject.GetComponent <HealthBarPlayer>();
     objRend                 = GetComponent <Renderer>();
     objRend.material.shader = Shader.Find("Toon/Lit Dissolve Appear");
 }
Пример #4
0
 void Start()
 {
     player       = GameObject.FindGameObjectWithTag("Player");
     seconds      = 0;
     seconds2     = 0;
     timer2       = 0.0f;
     playerPrefab = GameObject.FindGameObjectWithTag("Player");
     playerCmd    = playerPrefab.GetComponent <PlayerComand>();
 }
 public void Start()
 {
     if (SaveLoadGame.instance.deuLoad == true)
     {
         hitpoint = SaveLoadGame.instance.recebeVida;
     }
     Player     = GameObject.FindGameObjectWithTag("Player");
     deusExiste = Player.gameObject.GetComponent <PlayerComand>();
     UpdateHealthBar();
 }
    void Start()
    {
        Player       = GameObject.FindGameObjectWithTag("Player");
        cameraTarget = GameObject.FindGameObjectWithTag("Player");
        lastPosition = new Vector3(cameraTarget.transform.position.x,
                                   cameraTarget.transform.position.y + Input.GetAxis("Horizontal"),
                                   cameraTarget.transform.position.z);

        offset = new Vector3(10, 4, 3);

        camTransform = transform;

        //handleTextFile = new HandleTextFile();
        spawm = GameObject.FindGameObjectWithTag("Spawner");
        //handleTextFile = spawm.GetComponent<HandleTextFile>();
        playerCmd = Player.gameObject.GetComponent <PlayerComand>();
    }
    // Use this for initialization
    void Start()
    {
        //enemyRender = GameObject.FindGameObjectWithTag("Inimigo");


        //rend = GetComponent<Renderer>();
        //rend.material.shader = Shader.Find("Toon/Lit Dissolve");
        player    = GameObject.FindGameObjectWithTag("Player");
        enemyList = new List <GameObject>();
        enemyList = GameObject.FindGameObjectsWithTag("Inimigo").ToList();
        //objects = GameObject.FindGameObjectWithTag("HideObj");

        ctrlMaterial = totenKiller.GetComponent <ControllMaterial>();

        enemyCtrl = GetComponent <EnemyController>();

        playerCmd = player.GetComponent <PlayerComand>();
    }
    void Start()
    {
        //chieldObjs = gameObject.GetComponentsInChildren<GameObject>();

        game = GameObject.FindGameObjectWithTag("Game");

        Player          = GameObject.FindGameObjectWithTag("Player");
        playerComand    = Player.gameObject.GetComponent <PlayerComand>();
        healthBarPlayer = Player.gameObject.GetComponent <HealthBarPlayer>();
        saveLoad        = game.GetComponent <SaveLoadGame>();
        spawmList       = new List <GameObject>();
        spawmList       = GameObject.FindGameObjectsWithTag("Spawner").ToList();

        for (int i = 0; i < spawmList.Count; i++)
        {
            spawmList[i].GetComponent <HandleTextFile>().morte();
            //handleText = spawmList[i].GetComponent<HandleTextFile>();
        }
    }
Пример #9
0
    void Start()
    {
        //sphereCast = new SphereCast();

        WriteText("test_", lines, columns);
        createMap("map");

        selfSpawner  = GameObject.FindGameObjectWithTag("Spawner").transform;
        enemPosition = new List <Vector3>();

        playerPrefab = GameObject.FindGameObjectWithTag("Player");
        gamePrefab   = GameObject.FindGameObjectWithTag("Game");

        playerCmd = playerPrefab.GetComponent <PlayerComand>();
        saveLoad  = gamePrefab.GetComponent <SaveLoadGame>();

        sphereCast = playerCmd.GetComponent <SphereCast>();

        // maneira a ser lida pelo editor da unity
        theSourceFile = new FileInfo("Assets\\StreamingAssets\\test_" + myId + ".txt");

        //maneira para enviar para build
        //theSourceFile = new FileInfo("A Light Before - Prototype_Data\\StreamingAssets\\test_" + myId + ".txt");

        reader = theSourceFile.OpenText();

        //createEnemies("map");
        //print("passou aqui");
        //LoadText("map");

        createEnemies(lines);

        for (int i = 0; i < enemyList.Count; i++)
        {
            enemyMatCtrl = enemyList[i].GetComponent <EnemyMatCtrl>();
        }
    }
Пример #10
0
    void Start()
    {
        Player          = GameObject.FindGameObjectWithTag("Player");
        playerRange     = Player.gameObject.GetComponent <BoxCollider>();
        healthBarPlayer = Player.gameObject.GetComponent <HealthBarPlayer>();
        script          = GetComponent <EnemyController>();
        playerCmd       = Player.gameObject.GetComponent <PlayerComand>();
        lifeCmd         = Player.gameObject.GetComponent <LifeComand>();

        charCtrl  = Player.GetComponent <CharacterController>();
        inimigo   = GetComponent <Inimigo>();
        playerPos = GameObject.FindGameObjectWithTag("Player").transform;
        t         = this.transform;

        cam       = GameObject.FindGameObjectWithTag("MainCamera");
        camShaker = cam.GetComponent <CameraShaker>();

        mover = GetComponent <CharacterController>();

        //awakeListener = Player.GetComponent<SphereCast>().awakeEnemies;
        //awakeListener.AddListener(WakeUp);
        //enemyAI_ref = GetComponent<EnemyAI>();
        //rb = GetComponent<Rigidbody>();
    }
Пример #11
0
 // Use this for initialization
 void Start()
 {
     playerPrefab = GameObject.FindGameObjectWithTag("Player");
     playerCmd    = playerPrefab.GetComponent <PlayerComand>();
     sphereCast   = playerCmd.GetComponent <SphereCast>();
 }
 void Start()
 {
     Player    = GameObject.FindGameObjectWithTag("Player");
     playerCmd = Player.gameObject.GetComponent <PlayerComand>();
     animator  = GetComponent <Animator>();
 }