void Awake() { playerData = GetComponentInParent <PlayerData>(); controller = GetComponentInParent <Controller>(); colorizer = GetComponentInParent <PlayerColorizer>(); hitBoxIncrease = transform.parent.GetComponentInChildren <PlayerHitBoxIncrease>(); }
void Awake() { modifiers = new List <float>(); rb = this.GetComponent <Rigidbody2D>(); controller = this.GetComponent <Controller>(); colorizer = this.GetComponent <PlayerColorizer>(); data = this.GetComponent <PlayerData>(); }