private void OnSetMenu() { highScoreText.text = "High Score: " + PlayerCollectedItemStore.GetHighScore().ToString(); levelText.text = "Level " + PlayerLevelStore.GetCurrentLevel().ToString(); }
private void OnGameStart() { collectedItemText.text = "High Score: " + PlayerCollectedItemStore.GetHighScore().ToString(); levelText.text = "Level " + PlayerLevelStore.GetCurrentLevel().ToString(); }