void Start() { playerRBody = GetComponent <Rigidbody>(); playerRBody.maxAngularVelocity = 3.0f; originalMass = playerRBody.mass; animator = GetComponentInChildren <Animator>(); //print (animator.name); clingComponent = GetComponentInChildren <PlayerCling>(); //print (clingComponent.name); var audioSources = GetComponents <AudioSource>(); meowSound = GetComponent <AudioSource>(); pushMeow = audioSources[1]; isGrounded = false; isJumping = false; //currentAngle = getAngle(transform.forward.z, transform.forward.x); }