private void Click() { var clickPosition = _camera.ScreenToWorldPoint(Input.mousePosition); clickPosition.z = 0; PlayerClicked?.Invoke(clickPosition); }
private void ClickedRow(TableView table, int row) { PlayerClicked?.Invoke((customListTableData.data[row] as PlayerCellInfo).Player); }
protected virtual void OnPlayerClicked(Player player) { PlayerClicked?.Invoke(this, player); }