private void Update() { if (vCamera.Follow == null) { vCamera.Follow = PlayerChoices.FindGaiosComponent <MonoBehaviour>().transform; } vCamera.m_Lens.OrthographicSize = PlayerChoices.Instance.hasFullVision ? wideZoom : closeZoom; }
// Update is called once per frame void Update() { if (trackGaios && trackerToDisplay == null) { trackerToDisplay = PlayerChoices.FindGaiosComponent <HealthTracker>(); } if (trackerToDisplay != null) { text.text = string.Format("{0}/{1}", trackerToDisplay.currentHealth, trackerToDisplay.maxHealth); } }
// Update is called once per frame void Update() { if (trackGaios && trackerToDisplay == null) { trackerToDisplay = PlayerChoices.FindGaiosComponent <HealthTracker>(); } if (trackerToDisplay != null) { float percentage = trackerToDisplay.currentHealth / trackerToDisplay.maxHealth; myRect.anchorMax = new Vector2(percentage, myRect.anchorMax.y); } }
public void PlayerOneWins() { // Arrange PlayerChoices newPlayerChoices = new PlayerChoices("rock", "scissors"); var output = "Player One Wins!"; // Act string result = newPlayerChoices.ComparePlayerChoices(); // Assert Assert.AreEqual(result, output); }
void Update() { isActionFinished = false; switch (currentState) { case BattleStates.START: playerChoice = PlayerChoices.NONE; playerTarget = null; enemyTurn = 1; isActionFinished = true; player.GetComponent <Animator> ().SetBool("Defence", false); break; case BattleStates.PLAYERTURN: playerSelecting(); break; case BattleStates.PLAYERANIMATION: playerMenu.SetActive(false); playerAnimation(); break; case BattleStates.ENEMYTURN: CharacterAttack(enemies [enemyTurn - 1], player); if (isActionFinished && enemies.Count != enemyTurn) { isActionFinished = false; enemyTurn++; } break; case BattleStates.WIN: break; case BattleStates.LOSE: break; } if (isActionFinished) { nextBattleState(); } }
void Awake() { instance = this; }
private void runClick() { playerChoice = PlayerChoices.RUN; }
private void defenceClick() { playerChoice = PlayerChoices.DEFENCE; }
private void attackClick() { playerMenu.SetActive(false); playerChoice = PlayerChoices.ATTACK; }
public ActionResult Result() { PlayerChoices newPlayerChoices = new PlayerChoices(Request.Form["inputOne"], Request.Form["inputTwo"]); return(View(newPlayerChoices)); }