Пример #1
0
    private void Awake()
    {
        _playerHandling           = GetComponent <PlayerHandling>();
        _playerCheckpointResetter = GetComponent <PlayerCheckpointResetter>();
        _ragdollController        = GetComponent <RagdollController>();
        _playerEffects            = GetComponentInChildren <PlayerEffects>();

        _health = _initialHealth;
    }
Пример #2
0
    //private PlayerEffects _playerEffects;

    //private Dictionary<ICollidable, float> _collisionHistory = new Dictionary<ICollidable, float>();

    private void Awake()
    {
        _playerHealth             = GetComponentInParent <PlayerHealth>();
        _playerCheckpointResetter = GetComponentInParent <PlayerCheckpointResetter>();
        //_playerEffects = transform.parent.GetComponentInChildren<PlayerEffects>();
    }