IEnumerator OnAngry() { yield return(new WaitForSeconds(1.5f)); sM.PlaySound("Angry"); pC.AddChaser(gameObject); isChasing = true; aiPath.canSearch = true; aiPath.canMove = true; rb.constraints &= ~RigidbodyConstraints2D.FreezePositionY; rb.constraints &= ~RigidbodyConstraints2D.FreezePositionX; }
public void AngerTrigger() { pC.AddChaser(gameObject); StartCoroutine("Delay"); }