Пример #1
0
    IEnumerator OnAngry()
    {
        yield return(new WaitForSeconds(1.5f));

        sM.PlaySound("Angry");
        pC.AddChaser(gameObject);
        isChasing        = true;
        aiPath.canSearch = true;
        aiPath.canMove   = true;
        rb.constraints  &= ~RigidbodyConstraints2D.FreezePositionY;
        rb.constraints  &= ~RigidbodyConstraints2D.FreezePositionX;
    }
Пример #2
0
 public void AngerTrigger()
 {
     pC.AddChaser(gameObject);
     StartCoroutine("Delay");
 }