// Use this for initialization
 void Start()
 {
     playerControl = transform.root.GetComponent <CharacterController2D>();
     playerHealth  = transform.root.GetComponent <PlayerHealthManager>();
     shoot         = transform.GetComponentInChildren <FireBullet>();
     attack        = transform.GetComponentInChildren <AttackScript>();
     chargeAttack  = transform.GetComponentInChildren <PlayerChargeMelee>();
     element       = transform.root.GetComponent <ElementSystem>();
 }
 void Start()
 {
     script = GameObject.Find("Charge Melee Hitbox").GetComponent <PlayerChargeMelee>();
 }
 // Use this for initialization
 void Start()
 {
     range  = GameObject.Find("Player Character").GetComponentInChildren <FireBullet>();
     melee  = GameObject.Find("Player Character").GetComponentInChildren <AttackScript>();
     cmelee = GameObject.Find("Player Character").GetComponentInChildren <PlayerChargeMelee>();
 }