public void OnCharacterTypeChange(PlayerCharacterType type)
    {
        DisplayedCharacterType = type;
        var pair = IconMappings.Find(x => x.Type == DisplayedCharacterType);

        CharacterIcon.sprite   = pair.Icon;
        CharacterTypeText.text = type.ToString();
    }
Пример #2
0
 public static PlayerCharacter GetCharacterByType(PlayerCharacterType type)
 {
     return(Resources.Load <PlayerCharacter>(ScriptableObjectPaths.PlayerCharacterPath + type.ToString()));
 }