Пример #1
0
    public void OnCollisionEnter2D(Collision2D collision)
    {
        if (GameRules.GamePlayerType == GamePlayerType.NetworkMultiplayer && !PhotonView.IsMine)
        {
            return;
        }

        EnemyCharacter enemy = collision.gameObject.GetComponent <EnemyCharacter>();

        if (enemy != null)
        {
            if (enemy.ChasingState != ChasingState.Startled)
            {
                PlayerCaughtEvent?.Invoke();
            }
        }
    }
Пример #2
0
 void OnPlayerCaught()
 {
     HasPlayerBeenCaught = true;
     Debug.Log("Player Caught!");
     PlayerCaughtEvent.Invoke();
 }