public void character_committed(LOTRPlayer player, PlayerCard character) { //todo: check that player owns hero character.commit(); game_event_handler.fire_game_event(GameEvent.CARD_COMMITTED_KEY, new GameArgs(c: character)); Debug.Log("Does this actullay wait"); //fire_game_event(player, GameEvent.GAME_EVENT_TYPE.COMMITTED, new GameArgs(c:character)); }