private bool WorldToScreen(Vector3 worldLocation, PlayerCameraManager cameraManager, out Vector2 screenlocation) { screenlocation = new Vector2(0, 0); var pov = cameraManager.CameraCache.POV; var rotation = pov.Rotation; rotation.GetAxes(out var vAxisX, out var vAxisY, out var vAxisZ); var vDelta = worldLocation - pov.Location; var vTransformed = new Vector3(Vector3.DotProduct(vDelta, vAxisY), Vector3.DotProduct(vDelta, vAxisZ), Vector3.DotProduct(vDelta, vAxisX)); if (vTransformed.Z < 1f) { vTransformed.Z = 1f; } var fovAngle = pov.Fov; var screenCenterX = Setting.Screen.Width / 2; var screenCenterY = Setting.Screen.Height / 2; screenlocation.X = screenCenterX + vTransformed.X * (screenCenterX / (float)Math.Tan(fovAngle * (float)Math.PI / 360)) / vTransformed.Z; screenlocation.Y = screenCenterY - vTransformed.Y * (screenCenterX / (float)Math.Tan(fovAngle * (float)Math.PI / 360)) / vTransformed.Z; //超出屏幕边界返回false return(!(screenlocation.X > Setting.Screen.Width | screenlocation.Y > Setting.Screen.Height)); }
private bool WorldToScreen(Vector3 WorldLocation, PlayerCameraManager CameraManager, out Vector2 Screenlocation) { Screenlocation = new Vector2(0, 0); var POV = CameraManager.CameraCache.POV; FRotator Rotation = POV.Rotation; Vector3 vAxisX, vAxisY, vAxisZ; Rotation.GetAxes(out vAxisX, out vAxisY, out vAxisZ); Vector3 vDelta = WorldLocation - POV.Location; Vector3 vTransformed = new Vector3(Vector3.DotProduct(vDelta, vAxisY), Vector3.DotProduct(vDelta, vAxisZ), Vector3.DotProduct(vDelta, vAxisX)); if (vTransformed.Z < 1f) { vTransformed.Z = 1f; } float FovAngle = POV.Fov; float ScreenCenterX = 2560 / 2; float ScreenCenterY = 1440 / 2; Screenlocation.X = ScreenCenterX + vTransformed.X * (ScreenCenterX / (float)Math.Tan(FovAngle * (float)Math.PI / 360)) / vTransformed.Z; Screenlocation.Y = ScreenCenterY - vTransformed.Y * (ScreenCenterX / (float)Math.Tan(FovAngle * (float)Math.PI / 360)) / vTransformed.Z; return(true); }
public void Awake() { if (Singleton != null) { Destroy(this); } else { Singleton = this; } }
private void DrawSkeleton(ulong mesh, PlayerCameraManager CameraManager, WindowRenderTarget device, Brush brush, TextFormat font) { Vector2 vHead, vRoot, vCenter; var bRoot = DoGame.GetBoneWithRotation(mesh, Bones.Root); var middle = DoGame.GetBoneWithRotation(mesh, Bones.pelvis); WorldToScreen(bRoot, CameraManager, out vRoot); WorldToScreen(middle, CameraManager, out vCenter); var flWidth = Math.Abs(vRoot.Y - vCenter.Y) / 2; var flHeight = Math.Abs(vRoot.Y - vCenter.Y); vHead.X = vCenter.X - flWidth; vHead.Y = vCenter.Y - flHeight; //2d box drawing //2d box drawing DrawLine(vCenter.X - flWidth, vHead.Y, vCenter.X + flWidth, vHead.Y, device, brush); // top DrawLine(vCenter.X - flWidth, vRoot.Y, vCenter.X + flWidth, vRoot.Y, device, brush); // bottom DrawLine(vCenter.X - flWidth, vHead.Y, vCenter.X - flWidth, vRoot.Y, device, brush); // left DrawLine(vCenter.X + flWidth, vRoot.Y, vCenter.X + flWidth, vHead.Y, device, brush); // right //Bones[] l = { Bones.forehead, Bones.Head,Bones.neck_01,Bones.hand_l,Bones.hand_r,Bones.foot_l,Bones.foot_r}; //foreach (var b in l) //{ // Vector3 pos = DoGame.GetBoneWithRotation(mesh, (Bones)b); // Vector2 h1; // WorldToScreen(pos, CameraManager, out h1); // var radarPlayerRectangle = new RoundedRectangle() // { // RadiusX = 4, // RadiusY = 4, // Rect = new RawRectangleF(h1.X, h1.Y, h1.X + 4, // h1.Y + 4) // }; // var fontFactory = new SharpDX.DirectWrite.Factory(); // var fontConsolas = new SharpDX.DirectWrite.TextFormat(fontFactory, "Consolas", 15); // var fontESP = new SharpDX.DirectWrite.TextFormat(fontFactory, "Consolas", 12); // DrawText(b.ToString(), (int)h1.X + 4, // (int)(int)h1.Y + 4, // new SolidColorBrush(device, RawColorFromColor(Color.White)) // , fontFactory, // fontESP, // device); // device.FillRoundedRectangle(radarPlayerRectangle, brush); //} }
private void DrawSkeleton(ulong mesh, PlayerCameraManager CameraManager, WindowRenderTarget device, Brush brush, TextFormat font) { Vector2 vHead, vRoot, vCenter; var bRoot = DoGame.GetBoneWithRotation(mesh, Bones.Root); var middle = DoGame.GetBoneWithRotation(mesh, Bones.pelvis); if (WorldToScreen(bRoot, CameraManager, out vRoot) && WorldToScreen(middle, CameraManager, out vCenter)) { var flWidth = Math.Abs(vRoot.Y - vCenter.Y) / 2; var flHeight = Math.Abs(vRoot.Y - vCenter.Y); vHead.X = vCenter.X - flWidth; vHead.Y = vCenter.Y - flHeight; //2d box drawing //2d box drawing DrawLine(vCenter.X - flWidth, vHead.Y, vCenter.X + flWidth, vHead.Y, device, brush); // top DrawLine(vCenter.X - flWidth, vRoot.Y, vCenter.X + flWidth, vRoot.Y, device, brush); // bottom DrawLine(vCenter.X - flWidth, vHead.Y, vCenter.X - flWidth, vRoot.Y, device, brush); // left DrawLine(vCenter.X + flWidth, vRoot.Y, vCenter.X + flWidth, vHead.Y, device, brush); // right } }
// Update is called once per frame private void Start() { Cursor.lockState = CursorLockMode.Confined; m_Animator.SetBool("Static_b", true); m_Animator = GetComponent <Animator>(); m_Agent = GetComponent <NavMeshAgent>(); m_Agent.updatePosition = true; m_Agent.updateRotation = true; m_Agent.updateUpAxis = true; GameObject.FindGameObjectWithTag("Network Manager").GetComponent <NetworkPlayerManager>().AddPlayer(gameObject); if (isLocalPlayer || hasAuthority) { m_PlayerCameraInstance = Instantiate(m_PlayerCameraPrefab); PlayerCameraManager playerCameraManager = m_PlayerCameraInstance.GetComponent <PlayerCameraManager>(); m_PlayerCameraInstance.transform.position = playerCameraManager.m_CameraTransform.position + transform.position; playerCameraManager.m_LookAtTarget = gameObject; m_Camera = m_PlayerCameraInstance.GetComponent <Camera>(); Canvas myCanvas = GetComponentInChildren <Canvas>(); myCanvas.renderMode = RenderMode.ScreenSpaceCamera; myCanvas.worldCamera = m_Camera; myCanvas.planeDistance = 1; myCanvas.gameObject.SetActive(true); GameObject.FindGameObjectWithTag("Network Manager").GetComponent <PlayerInfo>().m_LocalPlayer = gameObject; GameObject.FindGameObjectWithTag("Network Manager").GetComponent <PlayerInfo>().m_PlayerCamera = m_Camera; TextMesh[] meshes = GetComponentsInChildren <TextMesh>(); foreach (TextMesh playerLabel in meshes) { playerLabel.text = GameObject.FindGameObjectWithTag("Network Manager").GetComponent <PlayerInfo>().m_PlayerName; } GameObject.FindGameObjectWithTag("Network Manager").GetComponent <InteractableManager>().OnGameStartLocally(); GameObject.FindGameObjectWithTag("Network Manager").GetComponent <PlayerInfo>().m_LocalPlayer.GetComponentInChildren <Canvas>().GetComponent <HUD>().OnMoneyChange(); } }
public override void Dispose() { base.Dispose(); if (PlayerInputManager != null) { PlayerInputManager.Dispose(); PlayerInputManager = null; } if (PlayerCameraManager != null) { PlayerCameraManager.Dispose(); PlayerCameraManager = null; } if (PlayerHUDManager != null) { PlayerHUDManager.Dispose(); PlayerHUDManager = null; } }
public Cpuz() { InitializeComponent(); //Make the window's border completely transparant #region D3D初始化 // ANTI BATTLEYE SIG SCAN ;) this.Text = Guid.NewGuid().ToString().Replace("-", ""); // TRANSPARENCY KEY this.BackColor = System.Drawing.Color.Black; // SETTINGS this.FormBorderStyle = FormBorderStyle.None; this.ShowIcon = false; this.ShowInTaskbar = false; this.TopMost = true; this.WindowState = FormWindowState.Maximized; // MAKE WINDOW TRANSPARENT Win32.SetWindowLong(this.Handle, Win32.GWL_EXSTYLE, (IntPtr)(Win32.GetWindowLong(this.Handle, Win32.GWL_EXSTYLE) ^ Win32.WS_EX_LAYERED ^ Win32.WS_EX_TRANSPARENT)); // MAKE WINDOW SOLID Win32.SetLayeredWindowAttributes(this.Handle, 0, 255, Win32.LWA_ALPHA); var targetProperties = new HwndRenderTargetProperties { Hwnd = this.Handle, PixelSize = new Size2(this.Bounds.Right - this.Bounds.Left, this.Bounds.Bottom - this.Bounds.Top), PresentOptions = PresentOptions.Immediately }; var prop = new RenderTargetProperties(RenderTargetType.Hardware, new PixelFormat(Format.B8G8R8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied), 0, 0, RenderTargetUsage.None, FeatureLevel.Level_DEFAULT); var d3dFactory = new SharpDX.Direct2D1.Factory(); var device = new WindowRenderTarget(d3dFactory, prop, targetProperties) { TextAntialiasMode = TextAntialiasMode.Cleartype, AntialiasMode = AntialiasMode.Aliased }; #endregion var k = KReader.readPuBase(); JSON_DATA json_data = null; var dxthread = new Thread(() => { var brushWhite = new SolidColorBrush(device, RawColorFromColor(Color.White)); var brushBlack = new SolidColorBrush(device, RawColorFromColor(Color.Black)); var brushGreen = new SolidColorBrush(device, RawColorFromColor(Color.Green)); var brushRed = new SolidColorBrush(device, RawColorFromColor(Color.Red)); var brushPurple = new SolidColorBrush(device, RawColorFromColor(Color.Purple)); var fontFactory = new SharpDX.DirectWrite.Factory(); var fontConsolas = new SharpDX.DirectWrite.TextFormat(fontFactory, "Consolas", 15); var fontESP = new SharpDX.DirectWrite.TextFormat(fontFactory, "Consolas", 12); while (true) { // attempt to download JSON data as a string try { json_data = DoGame.getGameDate(); if (json_data != null && json_data.players.Count > 0) { mainFrom.STATE = true; device.BeginDraw(); device.Clear(null); #region RADAR int radarSize = 600; Vector2 centerpoint = new Vector2(2356, 1210); if (Setting.雷达) { Ellipse el3 = new Ellipse(new RawVector2(2356, 1210), 1, 1); device.DrawEllipse(el3, brushRed); device.FillEllipse(el3, brushRed); // TODO: INTEGRATE INTO MINIMAP //if (Setting.雷达) //{ // var radarOuterRectangle = new RawRectangleF(radarX, radarY, radarX + radarSize, // radarY + radarSize); // var radarRectangle = new RawRectangleF(radarX + radarBorder, radarY + radarBorder, // radarX + radarSize - radarBorder, radarY + radarSize - radarBorder); // var radarCenterRectangle = new RoundedRectangle() // { // RadiusX = 4, // RadiusY = 4, // Rect = new RawRectangleF(centerpoint.X, centerpoint.Y, centerpoint.X + 4, // centerpoint.Y + 4) // }; // device.FillRectangle(radarRectangle, brushBlack); // device.DrawRectangle(radarRectangle, brushWhite); // device.FillRoundedRectangle(radarCenterRectangle, brushGreen); //} } #endregion var vecLocalLocation = new Model.Vector3 { X = json_data.camera[1].X, Y = json_data.camera[1].Y, Z = json_data.camera[1].Z }; var PlayerCameraManager = new PlayerCameraManager { CameraCache = new FCameraCacheEntry { POV = new FMinimalViewInfo { Fov = json_data.camera[2].X, Location = new Model.Vector3 { X = json_data.camera[1].X, Y = json_data.camera[1].Y, Z = json_data.camera[1].Z }, Rotation = new Model.FRotator { Pitch = json_data.camera[0].X, Yaw = json_data.camera[0].Y, Roll = json_data.camera[0].Z } } } }; #region 车 if (Setting.车辆显示) { foreach (var v in json_data.vehicles) { var vecActorLocation = new Vector3 { X = v.rx, Y = v.ry, Z = v.rz }; var vecRelativePos = vecLocalLocation - vecActorLocation; var lDeltaInMeters = vecRelativePos.Length / 100; if (lDeltaInMeters <= 400) { Vector2 screenlocation; if (WorldToScreen(vecActorLocation, PlayerCameraManager, out screenlocation)) { DrawText($"[{v.v}] {(int)lDeltaInMeters}m", (int)screenlocation.X, (int)screenlocation.Y, v.v == "Deat" ? brushBlack : brushGreen, fontFactory, fontESP, device); } } } } #endregion #region 物品 //todo:有BUG if (Setting.物品显示) { foreach (var v in json_data.items) { var vecActorLocation = new Vector3 { X = v.rx, Y = v.ry, Z = v.rz }; var vecRelativePos = vecLocalLocation - vecActorLocation; var lDeltaInMeters = vecRelativePos.Length / 100; Vector2 screenlocation; if (WorldToScreen(vecActorLocation, PlayerCameraManager, out screenlocation)) { DrawText($"{v.n}", (int)screenlocation.X, (int)screenlocation.Y, brushWhite, fontFactory, fontESP, device); } } } #endregion #region 人物 var playerList = json_data.players.OrderBy(z => z.id).ToList(); var localPlayer = playerList[0]; foreach (var player in playerList) { if (player.health > 0 && player.isInactive > 0 && player.id != 0) { var vecPlayerLocation = new Vector3 { X = player.rx, Y = player.ry, Z = player.rz }; var vecRelativePos = vecLocalLocation - vecPlayerLocation; //距离 var lDeltaInMeters = vecRelativePos.Length / 100.0f; if (lDeltaInMeters >= 750) { continue; } #region 线条 if (Setting.线条) { if (lDeltaInMeters > 3) { if ( //超过200米不显示线 lDeltaInMeters <= 200 //超过40人不显示线 && json_data.players.Count <= 40 //队友不显示 && player.t != localPlayer.t ) { if (WorldToScreen(vecPlayerLocation, PlayerCameraManager, out var screenlocation)) { device.DrawLine(new RawVector2(Setting.Screen.Width / 2f, Setting.Screen.Height), new RawVector2(screenlocation.X, screenlocation.Y), lDeltaInMeters <= 100 ? brushRed : brushWhite); } } } } #endregion #region Distance ESP if (lDeltaInMeters > 3) { if (Setting.距离和血量) { if (WorldToScreen(vecPlayerLocation, PlayerCameraManager, out var screenlocation)) { SolidColorBrush brush = brushRed; if (lDeltaInMeters >= 250) { brush = brushPurple; } if (lDeltaInMeters >= 500) { brush = brushGreen; } if (player.t == localPlayer.t) { brush = brushGreen; } DrawText($"[{player.id}]{(int)player.health} {(int)lDeltaInMeters}m", (int)screenlocation.X, (int)screenlocation.Y, brush, fontFactory, fontESP, device); } } } #endregion #region Radar if (Setting.雷达) { var loclalLocation = new Vector3 { X = playerList[0].x, Y = playerList[0].y, Z = playerList[0].z }; var currentActorLocation = new Vector3 { X = player.x, Y = player.y, Z = player.z }; var relativePos = loclalLocation - currentActorLocation; if (relativePos.Length / 100.0f <= radarSize / 2 /*DISTANCE FROM CENTER TO EDGE*/) { Vector2 screenpos = centerpoint - relativePos.To2D() / 118f; Ellipse el22 = new Ellipse(new RawVector2(screenpos.X, screenpos.Y), 3, 3); device.DrawEllipse(el22, brushRed); device.FillEllipse(el22, brushRed); } } #endregion #region 骨骼 if (lDeltaInMeters < 250 && lDeltaInMeters > 5) { DrawSkeleton(player.mesh, PlayerCameraManager, device, brushRed, fontESP); } #endregion } } #endregion // DRAW END device.EndDraw(); } else { mainFrom.STATE = false; } } catch (Exception ex) { System.IO.File.WriteAllText("c:\\log\\bug_json.txt", JsonConvert.SerializeObject(json_data)); } Thread.Sleep(10); } }) { IsBackground = true }; dxthread.Start(); #region Web端 var webThread = new Thread(() => { while (true) { using (var webClient = new WebClient()) { if (Setting.Web端 && json_data.players.Count > 0 && !webClient.IsBusy) { try { // 指定 WebClient 編碼 webClient.Encoding = Encoding.UTF8; // 指定 WebClient 的 Content-Type header webClient.Headers.Add(HttpRequestHeader.ContentType, "application/json"); // 指定 WebClient 的 authorization header //webClient.Headers.Add("authorization", "token {apitoken}"); // 執行 PUT 動作 var result = webClient.UploadString("http://127.0.0.1:3000/api/5", "PUT", JsonConvert.SerializeObject(json_data)); } catch (Exception e) { continue; } } } Thread.Sleep(500); } }); webThread.IsBackground = true; webThread.Start(); #endregion var marg = new Win32.Margins { Left = 0, Top = 0, Right = this.Width, Bottom = this.Height }; Win32.DwmExtendFrameIntoClientArea(this.Handle, ref marg); }
protected virtual void InitPlayerCameraManager() { PlayerCameraManager = new PlayerCameraManager(); PlayerCameraManager.TickEnabled = true; }
protected virtual void InitPlayerCameraManager() { PlayerCameraManager = new PlayerCameraManager(); }