public void RecveviceBuyCharacter(SyncSession session, PlayerBuyCharacter_s msg) { for (int i = 0; i < session.player.OwnCharacter.Count; i++) { if (session.player.OwnCharacter[i] == msg.characterID) { PlayerBuyCharacter_c result = new PlayerBuyCharacter_c(); result.code = ServiceErrorCode.c_HasOwnCharacter; ProtocolAnalysisService.SendMsg(session, result); return; } } ShopDataGenerate data = DataGenerateManager <ShopDataGenerate> .GetData(msg.characterID); if (data.m_cost <= session.player.Diamond) { session.player.Diamond -= (int)data.m_cost; session.player.OwnCharacter.Add(data.m_item_id.ToString()); PlayerBuyCharacter_c result = new PlayerBuyCharacter_c(); result.code = ServiceErrorCode.c_Success; ProtocolAnalysisService.SendMsg(session, result); } else { PlayerBuyCharacter_c result = new PlayerBuyCharacter_c(); result.code = ServiceErrorCode.c_NotEnoughDiamond; ProtocolAnalysisService.SendMsg(session, result); } }
static void SendPlayerBuyCharacter_c(SyncSession session, PlayerBuyCharacter_c msg) { Dictionary <string, object> data = new Dictionary <string, object>(); data.Add("code", msg.code); session.SendMsg("playerbuycharacter", data); }