Пример #1
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            string translateId = "";
            bool   val         = false;
            int    val2        = 0;
            bool   val3        = false;
            int    num         = 0;
            string text        = packet.ReadString();
            string passwordTwo = packet.ReadString();
            int    num2        = packet.ReadInt();
            string text2       = packet.ReadString();
            string text3       = packet.ReadString();
            string text4       = packet.ReadString();
            string text5       = packet.ReadString();

            switch (num2)
            {
            case 1:
                val2 = 1;
                if (string.IsNullOrEmpty(client.Player.PlayerCharacter.PasswordTwo))
                {
                    using (PlayerBussiness playerBussiness = new PlayerBussiness())
                    {
                        if (text != "" && playerBussiness.UpdatePasswordTwo(client.Player.PlayerCharacter.ID, text))
                        {
                            client.Player.PlayerCharacter.PasswordTwo = text;
                            client.Player.PlayerCharacter.IsLocked    = false;
                            translateId = "SetPassword.success";
                        }
                        if (text2 != "" && text3 != "" && text4 != "" && text5 != "")
                        {
                            if (playerBussiness.UpdatePasswordInfo(client.Player.PlayerCharacter.ID, text2, text3, text4, text5, 5))
                            {
                                val         = true;
                                val3        = false;
                                translateId = "UpdatePasswordInfo.Success";
                            }
                            else
                            {
                                val = false;
                            }
                        }
                        else
                        {
                            val  = true;
                            val3 = true;
                        }
                        goto IL_48E;
                    }
                }
                translateId = "SetPassword.Fail";
                val         = false;
                val3        = false;
                goto IL_48E;

            case 2:
                val2 = 2;
                if (text == client.Player.PlayerCharacter.PasswordTwo)
                {
                    client.Player.PlayerCharacter.IsLocked = false;
                    translateId = "BagUnlock.success";
                    val         = true;
                    goto IL_48E;
                }
                translateId = "PasswordTwo.error";
                val         = false;
                val3        = false;
                goto IL_48E;

            case 3:
                val2 = 3;
                using (PlayerBussiness playerBussiness2 = new PlayerBussiness())
                {
                    playerBussiness2.GetPasswordInfo(client.Player.PlayerCharacter.ID, ref text2, ref text3, ref text4, ref text5, ref num);
                    num--;
                    playerBussiness2.UpdatePasswordInfo(client.Player.PlayerCharacter.ID, text2, text3, text4, text5, num);
                    if (text == client.Player.PlayerCharacter.PasswordTwo)
                    {
                        if (playerBussiness2.UpdatePasswordTwo(client.Player.PlayerCharacter.ID, passwordTwo))
                        {
                            client.Player.PlayerCharacter.IsLocked    = false;
                            client.Player.PlayerCharacter.PasswordTwo = passwordTwo;
                            translateId = "UpdatePasswordTwo.Success";
                            val         = true;
                            val3        = false;
                        }
                        else
                        {
                            translateId = "UpdatePasswordTwo.Fail";
                            val         = false;
                            val3        = false;
                        }
                    }
                    else
                    {
                        translateId = "PasswordTwo.error";
                        val         = false;
                        val3        = false;
                    }
                    goto IL_48E;
                }
                break;

            case 4:
                break;

            case 5:
                goto IL_3FD;

            default:
                goto IL_48E;
            }
            val2 = 4;
            string a            = "";
            string passwordTwo2 = "";
            string a2           = "";

            using (PlayerBussiness playerBussiness3 = new PlayerBussiness())
            {
                playerBussiness3.GetPasswordInfo(client.Player.PlayerCharacter.ID, ref text2, ref a, ref text4, ref a2, ref num);
                num--;
                playerBussiness3.UpdatePasswordInfo(client.Player.PlayerCharacter.ID, text2, text3, text4, text5, num);
                if (a == text3 && a2 == text5 && a != "" && a2 != "")
                {
                    if (playerBussiness3.UpdatePasswordTwo(client.Player.PlayerCharacter.ID, passwordTwo2))
                    {
                        client.Player.PlayerCharacter.PasswordTwo = passwordTwo2;
                        client.Player.PlayerCharacter.IsLocked    = false;
                        translateId = "DeletePassword.success";
                        val         = true;
                        val3        = false;
                    }
                    else
                    {
                        translateId = "DeletePassword.Fail";
                        val         = false;
                    }
                }
                else
                {
                    if (text == client.Player.PlayerCharacter.PasswordTwo)
                    {
                        if (playerBussiness3.UpdatePasswordTwo(client.Player.PlayerCharacter.ID, passwordTwo2))
                        {
                            client.Player.PlayerCharacter.PasswordTwo = passwordTwo2;
                            client.Player.PlayerCharacter.IsLocked    = false;
                            translateId = "DeletePassword.success";
                            val         = true;
                            val3        = false;
                        }
                    }
                    else
                    {
                        translateId = "DeletePassword.Fail";
                        val         = false;
                    }
                }
                goto IL_48E;
            }
IL_3FD:
            val2 = 5;
            if (client.Player.PlayerCharacter.PasswordTwo != null && text2 != "" && text3 != "" && text4 != "" && text5 != "")
            {
                using (PlayerBussiness playerBussiness4 = new PlayerBussiness())
                {
                    if (playerBussiness4.UpdatePasswordInfo(client.Player.PlayerCharacter.ID, text2, text3, text4, text5, 5))
                    {
                        val         = true;
                        val3        = false;
                        translateId = "UpdatePasswordInfo.Success";
                    }
                    else
                    {
                        val = false;
                    }
                }
            }
IL_48E:
            GSPacketIn gSPacketIn = new GSPacketIn(25, client.Player.PlayerCharacter.ID);

            gSPacketIn.WriteInt(client.Player.PlayerCharacter.ID);
            gSPacketIn.WriteInt(val2);
            gSPacketIn.WriteBoolean(val);
            gSPacketIn.WriteBoolean(val3);
            gSPacketIn.WriteString(LanguageMgr.GetTranslation(translateId, new object[0]));
            gSPacketIn.WriteInt(num);
            gSPacketIn.WriteString(text2);
            gSPacketIn.WriteString(text4);
            client.Out.SendTCP(gSPacketIn);
            return(0);
        }
Пример #2
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            string msg               = "";
            bool   result            = false;
            int    re_Type           = 0;
            bool   addInfo           = false;
            int    Count             = 0;
            string PasswordTwo       = packet.ReadString();
            string PasswordTwo_new   = packet.ReadString();
            int    Type              = packet.ReadInt();
            string PasswordQuestion1 = packet.ReadString();
            string PasswordAnswer1   = packet.ReadString();
            string PasswordQuestion2 = packet.ReadString();
            string PasswordAnswer2   = packet.ReadString();

            switch (Type)
            {
            case 1:
            {
                re_Type = 1;
                if (string.IsNullOrEmpty(client.Player.PlayerCharacter.PasswordTwo))
                {
                    using (PlayerBussiness db = new PlayerBussiness())
                    {
                        if (PasswordTwo != "")
                        {
                            if (db.UpdatePasswordTwo(client.Player.PlayerCharacter.ID, PasswordTwo))
                            {
                                client.Player.PlayerCharacter.PasswordTwo = PasswordTwo;
                                client.Player.PlayerCharacter.IsLocked    = false;
                                msg = "SetPassword.success";
                                //string db_PasswordQuestion1 = "";
                                //string db_PasswordQuestion2 = "";
                                //string db_PasswordAnswer1 = "";
                                //string db_PasswordAnswer2 = "";
                                //db.GetPasswordInfo(client.Player.PlayerCharacter.ID, ref db_PasswordQuestion1, ref db_PasswordAnswer1, ref db_PasswordQuestion2, ref db_PasswordAnswer2, ref Count);
                                //{
                                //    if (db_PasswordQuestion1 != "" && db_PasswordQuestion2 != "" && db_PasswordAnswer1 != "" && db_PasswordAnswer2 != "")
                                //    {
                                //        result = true;
                                //        addInfo = false;
                                //    }
                                //    else
                                //    {

                                //    }
                                //}
                            }
                        }
                        if (PasswordQuestion1 != "" && PasswordAnswer1 != "" && PasswordQuestion2 != "" && PasswordAnswer2 != "")
                        {
                            if (db.UpdatePasswordInfo(client.Player.PlayerCharacter.ID, PasswordQuestion1, PasswordAnswer1, PasswordQuestion2, PasswordAnswer2, 5))
                            {
                                result  = true;
                                addInfo = false;
                                msg     = "UpdatePasswordInfo.Success";
                            }
                            else
                            {
                                result = false;
                            }
                        }
                        else
                        {
                            result  = true;
                            addInfo = true;
                        }
                    }
                }
                else
                {
                    msg     = "SetPassword.Fail";
                    result  = false;
                    addInfo = false;
                }
            }
            break;

            case 2:
            {
                re_Type = 2;
                if (PasswordTwo == client.Player.PlayerCharacter.PasswordTwo)
                {
                    client.Player.PlayerCharacter.IsLocked = false;
                    msg    = "BagUnlock.success";
                    result = true;
                    //using (PlayerBussiness db = new PlayerBussiness())
                    //{
                    //    db.GetPasswordInfo(client.Player.PlayerCharacter.ID, ref PasswordQuestion1, ref PasswordAnswer1, ref PasswordQuestion2, ref PasswordAnswer2, ref Count);
                    //    {
                    //        if (PasswordQuestion1 != "" && PasswordQuestion2 != "" && PasswordAnswer1 != "" && PasswordAnswer2 != "")
                    //        {
                    //            addInfo = false;
                    //        }

                    //        else
                    //        {
                    //            addInfo = true;
                    //        }
                    //    }
                    //}
                }
                else
                {
                    msg     = "PasswordTwo.error";
                    result  = false;
                    addInfo = false;
                }
            }
            break;

            case 3:
            {
                re_Type = 3;
                using (PlayerBussiness db = new PlayerBussiness())
                {
                    db.GetPasswordInfo(client.Player.PlayerCharacter.ID, ref PasswordQuestion1, ref PasswordAnswer1, ref PasswordQuestion2, ref PasswordAnswer2, ref Count);
                    Count--;
                    db.UpdatePasswordInfo(client.Player.PlayerCharacter.ID, PasswordQuestion1, PasswordAnswer1, PasswordQuestion2, PasswordAnswer2, Count);

                    if (PasswordTwo == client.Player.PlayerCharacter.PasswordTwo)
                    {
                        if (db.UpdatePasswordTwo(client.Player.PlayerCharacter.ID, PasswordTwo_new))
                        {
                            client.Player.PlayerCharacter.IsLocked    = false;
                            client.Player.PlayerCharacter.PasswordTwo = PasswordTwo_new;
                            msg    = "UpdatePasswordTwo.Success";
                            result = true;

                            //if (PasswordAnswer1 == "" || PasswordAnswer2 == "")
                            //{
                            //    addInfo = true;
                            //}
                            //else
                            //{
                            addInfo = false;
                            // }
                        }
                        else
                        {
                            msg     = "UpdatePasswordTwo.Fail";
                            result  = false;
                            addInfo = false;
                        }
                    }

                    else
                    {
                        msg     = "PasswordTwo.error";
                        result  = false;
                        addInfo = false;
                    }
                }
            }
            break;

            case 4:
            {
                re_Type = 4;

                string db_PasswordAnswer1 = "";
                string PassWordTwo        = "";
                string db_PasswordAnswer2 = "";
                using (PlayerBussiness db = new PlayerBussiness())
                {
                    db.GetPasswordInfo(client.Player.PlayerCharacter.ID, ref PasswordQuestion1, ref db_PasswordAnswer1, ref PasswordQuestion2, ref db_PasswordAnswer2, ref Count);
                    Count--;
                    db.UpdatePasswordInfo(client.Player.PlayerCharacter.ID, PasswordQuestion1, PasswordAnswer1, PasswordQuestion2, PasswordAnswer2, Count);
                    if (db_PasswordAnswer1 == PasswordAnswer1 && db_PasswordAnswer2 == PasswordAnswer2 && db_PasswordAnswer1 != "" && db_PasswordAnswer2 != "")
                    {
                        if (db.UpdatePasswordTwo(client.Player.PlayerCharacter.ID, PassWordTwo))
                        {
                            client.Player.PlayerCharacter.PasswordTwo = PassWordTwo;
                            client.Player.PlayerCharacter.IsLocked    = false;
                            msg     = "DeletePassword.success";
                            result  = true;
                            addInfo = false;
                        }
                        else
                        {
                            msg    = "DeletePassword.Fail";
                            result = false;
                        }
                    }
                    else
                    {
                        if (PasswordTwo == client.Player.PlayerCharacter.PasswordTwo)
                        {
                            if (db.UpdatePasswordTwo(client.Player.PlayerCharacter.ID, PassWordTwo))
                            {
                                client.Player.PlayerCharacter.PasswordTwo = PassWordTwo;
                                client.Player.PlayerCharacter.IsLocked    = false;

                                msg     = "DeletePassword.success";
                                result  = true;
                                addInfo = false;
                            }
                        }
                        else
                        {
                            msg    = "DeletePassword.Fail";
                            result = false;
                        }
                    }
                }
            }
            break;

            case 5:
            {
                re_Type = 5;

                if (client.Player.PlayerCharacter.PasswordTwo != null)
                {
                    if (PasswordQuestion1 != "" && PasswordAnswer1 != "" && PasswordQuestion2 != "" && PasswordAnswer2 != "")
                    {
                        using (PlayerBussiness db = new PlayerBussiness())
                        {
                            if (db.UpdatePasswordInfo(client.Player.PlayerCharacter.ID, PasswordQuestion1, PasswordAnswer1, PasswordQuestion2, PasswordAnswer2, 5))
                            {
                                result  = true;
                                addInfo = false;
                                msg     = "UpdatePasswordInfo.Success";
                            }
                            else
                            {
                                result = false;
                            }
                        }
                    }
                }
            }
            break;
                //case 6:
                //    {
                //        re_Type = 6;
                //        if (client.Player.PlayerCharacter.PasswordTwo != null)
                //        {
                //            using (PlayerBussiness db = new PlayerBussiness())
                //            {
                //                db.GetPasswordInfo(client.Player.PlayerCharacter.ID, ref PasswordQuestion1, ref PasswordAnswer1, ref PasswordQuestion2, ref PasswordAnswer2, ref Count);

                //                result = true;
                //                addInfo = true;

                //            }
                //        }
                //    }
                //    break;
            }
            GSPacketIn pkg = packet.Clone();

            pkg.ClearContext();
            pkg.WriteInt(client.Player.PlayerCharacter.ID);
            pkg.WriteInt(re_Type);
            pkg.WriteBoolean(result);
            pkg.WriteBoolean(addInfo);
            pkg.WriteString(LanguageMgr.GetTranslation(msg));
            pkg.WriteInt(Count);
            pkg.WriteString(PasswordQuestion1);
            pkg.WriteString(PasswordQuestion2);

            client.Out.SendTCP(pkg);
            return(0);
        }
Пример #3
0
        public override int HandlePacket(GamePlayer player, GSPacketIn packet)
        {
            string msg               = "";
            bool   result            = false;
            int    re_Type           = 0;
            bool   addInfo           = false;
            int    Count             = 0;
            string PasswordTwo       = packet.ReadString();
            string PasswordTwo_new   = packet.ReadString();
            int    Type              = packet.ReadInt();
            string PasswordQuestion  = packet.ReadString();
            string PasswordAnswer    = packet.ReadString();
            string PasswordQuestion2 = packet.ReadString();
            string PasswordAnswer2   = packet.ReadString();

            switch (Type)
            {
            case 1:
                re_Type = 1;
                if (string.IsNullOrEmpty(player.PlayerCharacter.PasswordTwo))
                {
                    using (PlayerBussiness db = new PlayerBussiness())
                    {
                        if (PasswordTwo != "")
                        {
                            if (db.UpdatePasswordTwo(player.PlayerCharacter.ID, PasswordTwo))
                            {
                                player.PlayerCharacter.PasswordTwo = PasswordTwo;
                                player.PlayerCharacter.IsLocked    = false;
                                msg = "SetPassword.success";
                            }
                        }
                        if (PasswordQuestion != "" && PasswordAnswer != "" && PasswordQuestion2 != "" && PasswordAnswer2 != "")
                        {
                            if (db.UpdatePasswordInfo(player.PlayerCharacter.ID, PasswordQuestion, PasswordAnswer, PasswordQuestion2, PasswordAnswer2, 5))
                            {
                                result  = true;
                                addInfo = false;
                                msg     = "UpdatePasswordInfo.Success";
                            }
                            else
                            {
                                result = false;
                            }
                        }
                        else
                        {
                            result  = true;
                            addInfo = true;
                        }
                    }
                }
                else
                {
                    msg     = "SetPassword.Fail";
                    result  = false;
                    addInfo = false;
                }
                break;

            case 2:
                re_Type = 2;
                if (PasswordTwo == player.PlayerCharacter.PasswordTwo)
                {
                    player.PlayerCharacter.IsLocked = false;
                    msg    = "BagUnlock.success";
                    result = true;
                }
                else
                {
                    msg     = "PasswordTwo.error";
                    result  = false;
                    addInfo = false;
                }
                break;

            case 3:
                re_Type = 3;
                using (PlayerBussiness db = new PlayerBussiness())
                {
                    db.GetPasswordInfo(player.PlayerCharacter.ID, ref PasswordQuestion, ref PasswordAnswer, ref PasswordQuestion2, ref PasswordAnswer2, ref Count);
                    Count--;
                    if (Count >= 0)
                    {
                        db.UpdatePasswordInfo(player.PlayerCharacter.ID, PasswordQuestion, PasswordAnswer, PasswordQuestion2, PasswordAnswer2, Count);
                    }
                    if (PasswordTwo == player.PlayerCharacter.PasswordTwo)
                    {
                        if (db.UpdatePasswordTwo(player.PlayerCharacter.ID, PasswordTwo_new))
                        {
                            player.PlayerCharacter.IsLocked    = false;
                            player.PlayerCharacter.PasswordTwo = PasswordTwo_new;
                            msg     = "UpdatePasswordTwo.Success";
                            result  = true;
                            addInfo = false;
                        }
                        else
                        {
                            msg     = "UpdatePasswordTwo.Fail";
                            result  = false;
                            addInfo = false;
                        }
                    }
                    else
                    {
                        msg     = "UpdatePasswordTwo.Fail";
                        result  = false;
                        addInfo = false;
                    }
                }
                break;

            case 4:
            {
                re_Type = 4;
                string db_PasswordAnswer  = "";
                string PassWordTwo        = "";
                string db_PasswordAnswer2 = "";
                using (PlayerBussiness db = new PlayerBussiness())
                {
                    db.GetPasswordInfo(player.PlayerCharacter.ID, ref PasswordQuestion, ref db_PasswordAnswer, ref PasswordQuestion2, ref db_PasswordAnswer2, ref Count);
                    Count--;
                    if (Count >= 0)
                    {
                        db.UpdatePasswordInfo(player.PlayerCharacter.ID, PasswordQuestion, db_PasswordAnswer, PasswordQuestion2, db_PasswordAnswer2, Count);
                    }
                    if (db_PasswordAnswer == PasswordAnswer && db_PasswordAnswer2 == PasswordAnswer2 && db_PasswordAnswer != "" && db_PasswordAnswer2 != "")
                    {
                        if (db.UpdatePasswordTwo(player.PlayerCharacter.ID, PassWordTwo))
                        {
                            player.PlayerCharacter.PasswordTwo = PassWordTwo;
                            player.PlayerCharacter.IsLocked    = false;
                            msg     = "DeletePassword.success";
                            result  = true;
                            addInfo = false;
                        }
                        else
                        {
                            msg    = "DeletePassword.Fail";
                            result = false;
                        }
                    }
                    else
                    {
                        if (PasswordTwo == player.PlayerCharacter.PasswordTwo)
                        {
                            if (db.UpdatePasswordTwo(player.PlayerCharacter.ID, PassWordTwo))
                            {
                                player.PlayerCharacter.PasswordTwo = PassWordTwo;
                                player.PlayerCharacter.IsLocked    = false;
                                msg     = "DeletePassword.success";
                                result  = true;
                                addInfo = false;
                            }
                        }
                        else
                        {
                            msg    = "DeletePassword.Fail";
                            result = false;
                        }
                    }
                }
                break;
            }

            case 5:
                re_Type = 5;
                if (player.PlayerCharacter.PasswordTwo != null)
                {
                    if (PasswordQuestion != "" && PasswordAnswer != "" && PasswordQuestion2 != "" && PasswordAnswer2 != "")
                    {
                        using (PlayerBussiness db = new PlayerBussiness())
                        {
                            if (db.UpdatePasswordInfo(player.PlayerCharacter.ID, PasswordQuestion, PasswordAnswer, PasswordQuestion2, PasswordAnswer2, 5))
                            {
                                result  = true;
                                addInfo = false;
                                msg     = "UpdatePasswordInfo.Success";
                            }
                            else
                            {
                                result = false;
                                msg    = "";
                            }
                        }
                    }
                }
                break;
            }
            GSPacketIn pkg = packet.Clone();

            pkg.ClearContext();
            pkg.WriteInt(player.PlayerCharacter.ID);
            pkg.WriteInt(re_Type);
            pkg.WriteBoolean(result);
            pkg.WriteBoolean(addInfo);
            pkg.WriteString(LanguageMgr.GetTranslation(msg, new object[0]));
            pkg.WriteInt(Count);
            pkg.WriteString(PasswordQuestion);
            pkg.WriteString(PasswordQuestion2);
            player.Out.SendTCP(pkg);
            return(0);
        }