void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { In = true; box = other.gameObject.GetComponent <PlayerBox>(); } }
public void ReplacePlayerBox(PlayerBox newBoxObject) { var index = GameComponentsLookup.PlayerBox; var component = CreateComponent <PlayerBoxComponent>(index); component.BoxObject = newBoxObject; ReplaceComponent(index, component); }
// Update is called once per frame void Update() { //TODO: Assign control scheme to player box //Set true or not for (int i = 0; i < 4; i++) { //Input checks if (Input.GetKeyDown(CharacterHolder.keyboardControls[i].jump)) { //Assign keyboard controls to a player slot if (!controlSchemesInUse[i]) { int slot = NextAvailableSlot(); if (slot != 4) { controlSchemesInUse[i] = true; playerBoxes[slot].active = true; playerBoxes[slot].usingKeyboard = true; playerBoxes[slot].controlSchemeID = i; playerBoxes[slot].colorID = NextAvailableColor(); colorsInUse[NextAvailableColor()] = true; } } } else if (Input.GetKeyDown(CharacterHolder.keyboardControls[i].paint)) { PlayerBox box = null; foreach (PlayerBox temp in playerBoxes) { if (temp.active && temp.controlSchemeID == i) { box = temp; } } if (box != null) { colorsInUse[box.colorID] = false; box.colorID = -1; box.usingKeyboard = false; box.active = false; } controlSchemesInUse[i] = false; } } foreach (Image img in keyboardIcons) { img.color = Color.white; } foreach (PlayerBox box in playerBoxes) { if (box.active) { keyboardIcons[box.controlSchemeID].color = Color.grey; } } }
private void OnTriggerStay(Collider other) //03.07 { if (other.tag == "Gas") // 독가스에 맞을 시 체력 감소 및 판넬 On { if (player == Player_number) { Gas.SetActive(true); GasDamDelay += Time.deltaTime; if (GasDamDelay > 1) { hp -= GasDam; GasDamDelay = 0; } } } if (player == Player_number) { if (other.tag == "PlayerBox") // 적 플레이어 사망후 남는 시체상자를 채집 { if (Input.GetMouseButtonUp(0) && Mode == 0) { Atk = true; transform.GetComponent <AudioSource>().clip = AttackSound; transform.GetComponent <AudioSource>().Play(); PlayerBox PB = other.transform.GetComponent <PlayerBox>(); if (PB != null) { ParticleSystem PCS = Instantiate(PS.gameObject).GetComponent <ParticleSystem>(); PCS.transform.position = new Vector3(other.transform.position.x, transform.position.y + 0.2f, other.transform.position.z); PCS.transform.LookAt(transform); PCS.Play(); PB.ondie(Player_number); } CreateDelay = 0; } } if (other.tag == "SupplyBox") // 게임 도중 떨어지는 보급상자를 채집 { if (Input.GetMouseButtonUp(0) && Mode == 0) { Atk = true; transform.GetComponent <AudioSource>().clip = AttackSound; transform.GetComponent <AudioSource>().Play(); SupplyBox SB = other.GetComponent <SupplyBox>(); if (SB != null) { ParticleSystem PCS = Instantiate(PS.gameObject).GetComponent <ParticleSystem>(); PCS.transform.position = new Vector3(other.transform.position.x, transform.position.y + 0.2f, other.transform.position.z); PCS.transform.LookAt(transform); PCS.Play(); SB.onDemage(Player_number); } CreateDelay = 0; } } } }
private void InitialState() { RegisterUserButton.Enabled = true; JoinGameButton.Enabled = false; QuitGameButton.Enabled = false; PlayerBox.Enabled = true; ServerBox.Enabled = true; TimeBox.Enabled = false; WordBox.Enabled = false; Waiting.Visible = false; PlayerBox.Focus(); }
public void UpdatePlayerListInvoke(Player[] players, int playerTurn, Player me) { if (PlayerBox.InvokeRequired) { PlayerBox.Invoke(new MethodInvoker(delegate { UpdatePlayerList(players, playerTurn, me); })); } else { UpdatePlayerList(players, playerTurn, me); } }
private void OnTriggerStay2D(Collider2D other) { if (other.gameObject.tag == "Player" && Input.GetButton("Jump") && jumpReleased) { PlayerBox playerBox = other.gameObject.GetComponent <PlayerBox>(); if (!playerBox.inBox) { // player wants to enter the box playerBox.EnterBox(gameObject); // destroy this box Destroy(gameObject); } } }
/// <summary> /// 刷新玩家列表 /// </summary> /// <param name="pack"></param> public void UpdatePlayerList(MainPack pack) { for (int i = 0; i < playerMessageTF.childCount; i++) { Destroy(playerMessageTF.GetChild(i).gameObject); } foreach (PlayerPack player in pack.PlayerPack) { if (PlayerPrefs.GetString("username").Equals(player.PlayerName)) { PlayerPrefs.SetString("id", pack.PlayerPack.IndexOf(player).ToString()); } PlayerBox playerMessage = Instantiate(playerMessagePrefab, Vector3.zero, Quaternion.identity).GetComponent <PlayerBox>(); playerMessage.gameObject.transform.SetParent(playerMessageTF); playerMessage.playerNameStr = player.PlayerName; //Useritem useritem = Instantiate(UserItemobj, Vector3.zero, Quaternion.identity).GetComponent<Useritem>(); //useritem.gameObject.transform.SetParent(content); //useritem.SetPlayerInFo(player.Playername); } }
void Start() { // initialise LineRenderer lineRenderer = gameObject.AddComponent <LineRenderer>(); lineRenderer.material = new Material(Shader.Find("Sprites/Default")); lineRenderer.widthMultiplier = 0.05f; lineRenderer.positionCount = segments; lineRenderer.loop = true; // find player components GameObject player = GameObject.FindWithTag("Player"); playerMovement = player.GetComponent <PlayerMovement>(); playerBox = player.GetComponent <PlayerBox>(); // reduce search distance if this guard is in the dark // and the player has found the cloak item if (inDarkArea && PlayerItems.HasItem("Cloak")) { baseSearchDist /= 2f; } }
public void Init() { _systems.Add(new LocalPlayerBoxRenderingSystem(_contexts)); _container = new GameObject().AddComponent <PlayerBox>(); _container.Init(); }