Пример #1
0
//	PlayerHealth1 playerHealth;
    //DannyWeaponScript dannyWeaponScript;


    // Use this for initialization
    void Start()
    {
        SetupAnimator();
        rigidBody = GetComponent <Rigidbody> ();
        userInput = GetComponent <UserInput>();
        sUinput   = GetComponent <StrongManUserInput>();
        //get the component needed to raise and lower the moveSpeedmultiplier variable
//		hudSpeedCheck = HUDSpeedBooster.speedAmount;
//		playerHealth = GetComponent<PlayerHealth1> ();


        if (blazeSwordObject != null)
        {
            setBlazeSword = blazeSwordObject.GetComponent <PlayerBowStaff>();
        }

        //dannyWeaponScript = GetComponent<DannyWeaponScript>();
    }
Пример #2
0
    void Start()
    {
        if (Camera.main != null)
        {
            cam = Camera.main.transform;
        }
        if (GameMasterObject.isMultiplayer)
        {
            GameMasterObject.dannyNetwork    = this.gameObject;
            GameMasterObject.getDannyInfo    = true;
            PauseManager.getDannyInfo        = true;
            GameMasterObject.dannyActive     = true;
            GameMasterObject.strongmanActive = false;
        }

        spawnAllyBlock = cam.GetComponent <BlockAllySpawn> ();
        playerHealth   = GetComponent <PlayerHealth1> ();
        charMove       = GetComponent <DannyMovement> ();
        anim           = GetComponent <Animator>();
        freeCamLook    = cameraGO.GetComponent <FreeCameraLook>();
//		dannyWeapon = GetComponent<DannyWeaponScript>();
        jumpRC       = GetComponent <JumpingRaycastDown>();
        shootCounter = 10;
//		if(lift != null)
//		{
//			anim2 = lift.GetComponent<Animator>();
//			liftScript = lift.GetComponent<LiftScript> ();
//		}

        wZC             = cameraGO.GetComponentInChildren <WeaponCameraZoom>();
        turnSensitivity = GameMasterObject.turnSpeedNumber;
        if (bowStaffObject != null)
        {
            bowAttack = bowStaffObject.GetComponent <PlayerBowStaff>();
        }
        if (blazeSwordObject != null)
        {
            blazeAttack = blazeSwordObject.GetComponent <PlayerBowStaff>();
        }
    }
Пример #3
0
 void Start()
 {
     setBlazeSword = sword.GetComponent <PlayerBowStaff>();
 }