Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        //Debug.Log("Collided with: " + other.gameObject.name);
        PickupItem pickupItem = other.gameObject.GetComponent <PickupItem>();

        if (pickupItem != null)
        {
            playerBody.AddInteractable(pickupItem);
        }
    }