void Awake() { Player = GetComponent <PlayerBhysics>(); Level = GetComponent <LevelProgressControl>(); counter = InvencibilityTime; Actions = GetComponent <ActionManager>(); Objects = GetComponent <Objects_Interaction>(); releaseDirection = new GameObject(); Cam = GetComponent <CameraControl>(); InitialDir = transform.forward; Inp = GetComponent <PlayerBinput>(); this.enabled = true; }