void Start ()
 {
     // create the state machine and start it
     m_PlayerSM = new PlayerBehaviorStateMachine(this.gameObject);
     m_PlayerSM.StartSM();
 }
Пример #2
0
 void Start()
 {
     // create the state machine and start it
     m_PlayerSM = new PlayerBehaviorStateMachine(this.gameObject);
     m_PlayerSM.StartSM();
 }