public void UpdateDeltStatus(bool isPlayer, statusType status) { Sprite statusImage = GetStatusImage(status); DeltInfoUI deltInfo = isPlayer ? PlayerDeltInfo : OpponentDeltInfo; deltInfo.Status.sprite = statusImage; // REFACTOR_TODO: Remove this PlayerBattleState player = isPlayer ? State.PlayerState : State.OpponentState; player.DeltInBattle.statusImage = statusImage; }
protected void _mControlMove(GameObject _gControlTaget) { if (_bUp()) { if (_bCanMovePlace(this._v2BattlePos + Vector2.up)) { _enumPlayerBattleState = PlayerBattleState.Moving; this._v2BattlePos += Vector2.up; _gControlTaget.transform.position = _v3MathRealPos(this._v2BattlePos); } } else if (_bRight()) { if (_bCanMovePlace(this._v2BattlePos + Vector2.right)) { _enumPlayerBattleState = PlayerBattleState.Moving; this._v2BattlePos += Vector2.right; _gControlTaget.transform.position = _v3MathRealPos(this._v2BattlePos); } } else if (_bLeft()) { if (_bCanMovePlace(this._v2BattlePos + Vector2.left)) { _enumPlayerBattleState = PlayerBattleState.Moving; this._v2BattlePos += Vector2.left; _gControlTaget.transform.position = _v3MathRealPos(this._v2BattlePos); } } else if (_bDown()) { if (_bCanMovePlace(this._v2BattlePos + Vector2.down)) { _enumPlayerBattleState = PlayerBattleState.Moving; this._v2BattlePos += Vector2.down; _gControlTaget.transform.position = _v3MathRealPos(this._v2BattlePos); } } }