void Start() { facingRight = true; anim = GetComponent <Animator>(); spRend = GetComponent <SpriteRenderer>(); normalColor = spRend.color; attackRef = GetComponent <PlayerBasicAttack>(); //playerCollider = GetComponent<BoxCollider2D>(); //playerFloorCollider = GetComponent<CircleCollider2D>(); // Name colliders for easier referencing by other objects playerCollider.name = "Player" + playerNumber + "Collider"; playerFloorCollider.name = "Player" + playerNumber + "FloorCollider"; if (playerNumber == 2) { anim.SetBool("altOlaf", true); } InitFlags(); }
void Start() { deathAnimCheck = gameObject.GetComponent <DeathAnim>(); if (deathAnimCheck != null) { anim = gameObject.GetComponent <Animator>(); } if (gameObject.tag == "Player") { pControl = gameObject.GetComponent <PlayerControl>(); } aControl = gameObject.GetComponent <ActorControl>(); currentCol = Color.white; sRend = gameObject.GetComponent <SpriteRenderer>(); maxHp = hitPoints; if (gameObject.tag == "Player") { Debug.Log("Max HP: " + maxHp); attackControl = gameObject.GetComponent <PlayerBasicAttack>(); sumControl = gameObject.GetComponent <CommunistSummon>(); } }