Пример #1
0
    /// <summary>
    /// 骑乘状态或者坐骑装备变化(其他人)
    /// </summary>
    /// <param name="_msg"></param>
    public void Update(scene_ply _msg)
    {
        //Debug.Log("mountID:" + _msg.ride_type + ",Skin:" + _msg.currskin + ",ride:" + _msg.ride_state + "  ,ridelev : " + _msg.ride_lev);
        bool changeRide  = (_msg.ride_state == (byte)1) != serverData.isRiding;
        bool changeModel = (serverData.curChangeId != _msg.currskin) || (serverData.configID != _msg.ride_type);

        {
            serverData.configID = (int)_msg.ride_type;
        }
        if (_msg.currskin != 0)
        {
            serverData.configID = (int)_msg.currskin;
        }
        serverData.isRiding = _msg.ride_state == (byte)1;
        serverData.lev      = _msg.ride_lev;
        if (changeRide)
        {
            if (OnRideStateUpdate != null)
            {
                OnRideStateUpdate(serverData.isRiding);
            }
            if (ownerInfo.OnMountRideStateUpdate != null)
            {
                ownerInfo.OnMountRideStateUpdate(serverData.isRiding, true);
            }
        }
        if (changeModel)
        {
            ownerInfo.UpdateMount(this);
        }
        UpdateMountEffect();
    }
Пример #2
0
 /// <summary>
 /// 其他玩家的坐骑构造
 /// </summary>
 /// <param name="_msg"></param>
 public MountInfo(scene_ply _msg, PlayerBaseInfo _belongto)
 {
     //Debug.Log(" MountInfo " + "  rideType : " + _msg.ride_type + "  ,rideState : " + _msg.ride_state + "  , skin : " + _msg.currskin + "  , ridelev : " + _msg.ride_lev);
     ownerInfo           = _belongto;
     serverData          = new MountData();
     serverData.configID = (int)_msg.ride_type;
     if (_msg.currskin != 0)
     {
         serverData.configID = (int)_msg.currskin;
     }
     serverData.isRiding = _msg.ride_state == (byte)1;
     serverData.lev      = _msg.ride_lev;
     if (OnRideStateUpdate != null)
     {
         OnRideStateUpdate(serverData.isRiding);
     }
     if (ownerInfo.OnMountRideStateUpdate != null)
     {
         ownerInfo.OnMountRideStateUpdate(serverData.isRiding, true);
     }
     UpdateMountEffect();
 }