public void Setup() { barObject = new GameObject(); playerBarView = barObject.AddComponent <PlayerBarView>(); playerBarView.SetBar(new GameObject()); playerBarView.SetBarGlow(new GameObject()); playerBarView.GetBar().AddComponent <SpriteRenderer>().drawMode = SpriteDrawMode.Sliced; playerBarView.GetBarGlow().AddComponent <SpriteRenderer>().drawMode = SpriteDrawMode.Sliced; playerBarView.Awake(); }
private void Awake() { playerBarView = GetComponent <PlayerBarView>(); }