void AlternateMode() { if (currentMode == 0) { currentMode = 1; gui.texture = Textures[currentMode]; } else if (currentMode == 1) { currentMode = 0; gui.texture = Textures[currentMode]; } playerScript.ToggleControlType(currentMode); }
void AlternateMode() { if (currentMode == 0) { currentMode = 1; gui.texture = Textures[currentMode]; } else if (currentMode == 1) { currentMode = 0; gui.texture = Textures[currentMode]; } playerScript.ToggleControlType(currentMode); }