public void PlayFailAction() { if (IsCannotTurn) { return; } IsCannotTurn = true; AnimatorCom.SetBool("Fail", true); //ZhuJiaoNv.GetInstance().PlayFailAction(); AutoFireScript.ZhuJiaoNvPlayFailAction(); if (Network.peerType != NetworkPeerType.Disconnected) { WaterwheelPlayerNetCtrl.GetInstance().PlayZhuJiaoNanAction("Fail"); } }