private void Awake() { m_rigidbody2D = this.GetComponent <Rigidbody2D>(); m_animFuntion = this.transform.Find("PlayerSpineSprite").GetComponent <PlayerAnimFuntion>(); m_attackCollider = NormalAttackEffect.GetComponent <AttackCollider>(); m_characterMove = this.GetComponent <CharacterMove>(); m_playerState = this.GetComponent <PlayerState>(); m_playerInput = this.GetComponent <PlayerInput>(); m_playerCrowdControlManager = this.GetComponent <PlayerCrowdControlManager>(); m_randAudioFuntion = this.GetComponent <PlayerRandAudioFuntion>(); m_audioFuntion = this.GetComponent <PlayerAudioFunction>(); m_bAttacking = false; m_NormalAttackDic = new Dictionary <string, AttackInfo>(); m_NormalAttackDic.Add("attack_1", new AttackInfo(1.0f, new Vector2(2.0f, 3f))); m_NormalAttackDic.Add("attack_2", new AttackInfo(1.0f, new Vector2(2.0f, 3f))); m_NormalAttackDic.Add("attack_3_1", new AttackInfo(0.5f, new Vector2(2.0f, 5.0f))); m_NormalAttackDic.Add("attack_3_2", new AttackInfo(2.0f, new Vector2(2.0f, -10.0f))); m_NormalAttackDic.Add("attack_4", new AttackInfo(3.0f, new Vector2(2.0f, 10.0f))); m_NormalAttackDic.Add("attack_5", new AttackInfo(4.0f, new Vector2(10.0f, 10.0f))); m_NormalAttackDic.Add("air_attack_1", new AttackInfo(1.0f, new Vector2(1f, 12f))); m_NormalAttackDic.Add("air_attack_2", new AttackInfo(1.0f, new Vector2(1f, 12f))); m_NormalAttackDic.Add("air_attack_3", new AttackInfo(1.0f, new Vector2(1f, 12f))); m_NormalAttackDic.Add("air_attack_4", new AttackInfo(1.0f, new Vector2(5f, 12f))); m_NormalAttackDic.Add("attack_upper", new AttackInfo(3.0f, new Vector2(1f, 24.0f))); m_NormalAttackDic.Add("attack_downsmash", new AttackInfo(4.0f, new Vector2(2f, -25.0f))); }
private void Awake() { m_characterMove = this.GetComponent <CharacterMove>(); m_characterJump = this.GetComponent <CharacterJump>(); m_playerInput = this.GetComponent <PlayerInput>(); m_receiveDamage = this.GetComponent <ReceiveDamage>(); m_rigidbody2D = this.GetComponent <Rigidbody2D>(); m_playerState = this.GetComponent <PlayerState>(); m_audioFunction = this.GetComponent <PlayerAudioFunction>(); }