private void Attack() { if (!_isGrabbingWall) { _playerAttacker.Attack(); } }
private void OnTriggerPressed(object sender, ControllerInteractionEventArgs e) { // Debug.Log(hand.ToString() + " trigger pressed"); // Can't do stuff while teleporting. if (mover.IsTeleporting) { return; } if (hand == Hands.LEFT) { if (flyer.FlightState == PlayerFlyer.FlightStates.GROUNDED) { // Start attacking. attacker.Attack(); } else if (flyer.FlightState == PlayerFlyer.FlightStates.FLYING) { // Start painting dig tiles. SetPointer(true, PointerTypes.STRAIGHT); digger.Dig(destinationArgs); } } else if (hand == Hands.RIGHT) { if (flyer.FlightState == PlayerFlyer.FlightStates.GROUNDED) { grabber.Grab(); // If grabbing failed, we're allowed to summon. if (!grabber.IsGrabbing) { // Start summoning. SetPointer(true); summoner.Summon(); } } } }