public void Awake() { introCanvasGroup.gameObject.SetActive(true); introCanvasGroup.alpha = 1f; characterSelectCanvasGroup.gameObject.SetActive(true); characterSelectCanvasGroup.alpha = 0f; m_controllerPlayerIndices[0] = -1; m_controllerPlayerIndices[1] = -1; player0.alpha = 0f; player1.alpha = 0f; player0Left.SetActive(false); player0Middle.SetActive(true); player0Right.SetActive(false); player0Instructions.SetActive(true); player1Left.SetActive(false); player1Middle.SetActive(true); player1Right.SetActive(false); player1Instructions.SetActive(true); PlayerAssignation.Clear(); }
private void Initialize() { int playerControllerIndex = PlayerAssignation.GetPlayerControllerIndex(playerId); m_player = ReInput.players.GetPlayer(playerControllerIndex); m_initialized = true; SetTrapState(TrapState.Open); }
public void Update() { ReInput.PlayerHelper playerHelper = ReInput.players; int playerCount = playerHelper.playerCount; if (m_toCharacterSelectScreen) { const float buttonThreshold = 1f / 3f; for (int i = 0; i < playerCount; ++i) { Player player = playerHelper.GetPlayer(i); if (player.GetButtonDown("AddController")) { if (m_controllerPlayerIndices[0] != i && m_controllerPlayerIndices[1] != i) { if (m_controllerPlayerIndices[0] < 0) { m_controllerPlayerIndices[0] = i; player0.alpha = 1f; player0Instructions.SetActive(false); } else if (m_controllerPlayerIndices[1] < 0) { m_controllerPlayerIndices[1] = i; player1.alpha = 1f; player1Instructions.SetActive(false); } } } else if (player.GetButtonDown("RemoveController")) { if (m_controllerPlayerIndices[0] == i) { m_controllerPlayerIndices[0] = -1; player0.alpha = 0f; player0Left.SetActive(false); player0Middle.SetActive(true); player0Right.SetActive(false); player0Instructions.SetActive(true); PlayerAssignation.Remove(i); } else if (m_controllerPlayerIndices[1] == i) { m_controllerPlayerIndices[1] = -1; player1.alpha = 0f; player1Left.SetActive(false); player1Middle.SetActive(true); player1Right.SetActive(false); player1Instructions.SetActive(true); PlayerAssignation.Remove(i); } } else if (player.GetButtonDown("StartGame")) { if (PlayerAssignation.isValid) { SceneManager.LoadScene("main", LoadSceneMode.Single); } } else { if (m_controllerPlayerIndices[0] == i) { float hAxis = player.GetAxis("MoveHorizontal"); if (hAxis < -buttonThreshold) { if (!PlayerAssignation.playerSet[0]) { PlayerAssignation.Set(0, i); player0Left.SetActive(true); player0Middle.SetActive(false); player0Right.SetActive(false); } else if (PlayerAssignation.playerControllerIndices[0] != i) { PlayerAssignation.Remove(i); player0Left.SetActive(false); player0Middle.SetActive(true); player0Right.SetActive(false); } } else if (hAxis > buttonThreshold) { if (!PlayerAssignation.playerSet[1]) { PlayerAssignation.Set(1, i); player0Left.SetActive(false); player0Middle.SetActive(false); player0Right.SetActive(true); } else if (PlayerAssignation.playerControllerIndices[1] != i) { PlayerAssignation.Remove(i); player0Left.SetActive(false); player0Middle.SetActive(true); player0Right.SetActive(false); } } } else if (m_controllerPlayerIndices[1] == i) { float hAxis = player.GetAxis("MoveHorizontal"); if (hAxis < -buttonThreshold) { if (!PlayerAssignation.playerSet[0]) { PlayerAssignation.Set(0, i); player1Left.SetActive(true); player1Middle.SetActive(false); player1Right.SetActive(false); } else if (PlayerAssignation.playerControllerIndices[0] != i) { PlayerAssignation.Remove(i); player1Left.SetActive(false); player1Middle.SetActive(true); player1Right.SetActive(false); } } else if (hAxis > buttonThreshold) { if (!PlayerAssignation.playerSet[1]) { PlayerAssignation.Set(1, i); player1Left.SetActive(false); player1Middle.SetActive(false); player1Right.SetActive(true); } else if (PlayerAssignation.playerControllerIndices[1] != i) { PlayerAssignation.Remove(i); player1Left.SetActive(false); player1Middle.SetActive(true); player1Right.SetActive(false); } } } } } pressStartToPlay.SetActive(PlayerAssignation.isValid); } else { for (int i = 0; i < playerCount; ++i) { Player player = playerHelper.GetPlayer(i); if (player.GetButtonDown("StartGame")) { m_toCharacterSelectScreen = true; StartCoroutine(GoToCharacterSelectScreen()); break; } } } }