Пример #1
0
    void Update()
    {
        // >> : 로컬 플레이어가 아니면 입력 받지 않는다..
        if (!isLocalPlayer)
        {
            return;
        }
        // << :

        // >> : 플레이어가 공격모션일때 키입력 막는다..
        if ((animationType != PlayerAnimationType.NORMAL_IDLE) &&
            (animationType != PlayerAnimationType.NORMAL_JUMP) &&
            (animationType != PlayerAnimationType.NORMAL_WALK))
        {
            return;
        }
        // << :

        CharacterControl_Slerp();
        CharacterAttackControl();

        // >> : animator의 Index 업데이트..
        animator.SetInteger("AnimationIndex", animationType.GetHashCode());
    }
Пример #2
0
 public void SetPlayerAnimationType(PlayerAnimationType _animationType)
 {
     animationType = _animationType;
     animator.SetInteger("AnimationIndex", animationType.GetHashCode());
 }