public void Attack01(int damageDealt) { Debug.Log("Attack01"); playerManager.attack01Collider.enabled = true; // Activates the collider of the Attack10 attack. playerManager.attack01Collider.radius += attack10ColliderRadius * Time.deltaTime; // Makes the attack01Collider get bigger during the attack01Behaviour. playerAnimation.Attack01Animation(); // Calls the Attack01Animation function from the PlayerAnimation script. attackDamage = damageDealt; }