Пример #1
0
    private IEnumerator DoFreeMove()
    {
        while (true)
        {
            if (waitTime > 0f)
            {
                WaitInFreeMove();
                yield return((object)null);
            }
            else if (discussionTimer != 0f)
            {
                if (discussionTimer < 0f)
                {
                    if (this is HomeNPCCharacter && homePeople.selfChara != null)
                    {
                        HomeNPCCharacter npc = (HomeNPCCharacter)this;
                        if (npc != null && npc.nearAnim != PLCA.IDLE_01)
                        {
                            Vector2 val = homePeople.selfChara._transform.get_position().ToVector2XZ() - _transform.get_position().ToVector2XZ();
                            if (val.get_sqrMagnitude() < 9f)
                            {
                                PlayNearAnim(npc);
                            }
                            else if (animCtrl.playingAnim != animCtrl.defaultAnim)
                            {
                                animCtrl.PlayDefault(false);
                            }
                            yield return((object)null);

                            continue;
                        }
                    }
                    if (this is HomePlayerCharacter)
                    {
                        if (Random.Range(0, 10) == 0)
                        {
                            animCtrl.Play(PlayerAnimCtrl.emotionAnims, false);
                            discussionTimer = Random.Range(2f, 4f);
                        }
                        else if (Random.Range(0, 2) == 0)
                        {
                            animCtrl.Play(PlayerAnimCtrl.talkAnims, false);
                            discussionTimer = Random.Range(5f, 10f);
                        }
                        else
                        {
                            animCtrl.PlayIdleAnims(sexType, false);
                            discussionTimer = Random.Range(3f, 6f);
                        }
                    }
                }
                else
                {
                    discussionTimer -= Time.get_deltaTime();
                }
                yield return((object)null);
            }
            else
            {
                SetupNextWayPoint();
                yield return((object)null);

                if (MonoBehaviourSingleton <HomeManager> .IsValid())
                {
                    moveTargetPos = MonoBehaviourSingleton <HomeManager> .I.HomePeople.GetTargetPos(this, wayPoint);
                }
                else if (MonoBehaviourSingleton <LoungeManager> .IsValid())
                {
                    moveTargetPos = MonoBehaviourSingleton <LoungeManager> .I.HomePeople.GetTargetPos(this, wayPoint);
                }
                while (true)
                {
                    animCtrl.PlayMove(false);
                    Vector3    pos          = _transform.get_position();
                    Vector3    diff         = moveTargetPos - pos;
                    Vector2    val2         = diff.ToVector2XZ();
                    Vector2    dir3         = val2.get_normalized();
                    Quaternion val3         = Quaternion.LookRotation(dir3.ToVector3XZ());
                    Vector3    eulerAngles  = val3.get_eulerAngles();
                    float      rot2         = eulerAngles.y;
                    float      vel2         = 0f;
                    Vector3    eulerAngles2 = _transform.get_eulerAngles();
                    rot2 = Mathf.SmoothDampAngle(eulerAngles2.y, rot2, ref vel2, 0.1f);
                    _transform.set_eulerAngles(new Vector3(0f, rot2, 0f));
                    if (diff.get_magnitude() < 0.75f)
                    {
                        break;
                    }
                    yield return((object)null);
                }
                if (wayPoint.get_name().StartsWith("LEAF"))
                {
                    break;
                }
                if (wayPoint.get_name().StartsWith("WAIT"))
                {
                    while (true)
                    {
                        Vector3 eulerAngles3 = wayPoint.get_transform().get_eulerAngles();
                        float   dir2         = eulerAngles3.y;
                        float   vel          = 0f;
                        Vector3 eulerAngles4 = _transform.get_eulerAngles();
                        dir2 = Mathf.SmoothDampAngle(eulerAngles4.y, dir2, ref vel, 0.1f);
                        _transform.set_eulerAngles(new Vector3(0f, dir2, 0f));
                        vel = Mathf.Abs(vel);
                        if (vel > 15f)
                        {
                            animCtrl.Play(PLCA.WALK, false);
                        }
                        else if (!string.IsNullOrEmpty(wayPoint.waitAnimStateName))
                        {
                            PLCA motion = PlayerAnimCtrl.StringToEnum(wayPoint.waitAnimStateName);
                            animCtrl.Play(motion, false);
                        }
                        else if (this is LoungeMoveNPC)
                        {
                            animCtrl.PlayDefault(false);
                        }
                        else
                        {
                            animCtrl.PlayIdleAnims(sexType, false);
                        }
                        animator.set_applyRootMotion(false);
                        if (vel < 0.01f)
                        {
                            break;
                        }
                        yield return((object)null);
                    }
                    animCtrl.PlayIdleAnims(sexType, false);
                    waitTime = Random.Range(3f, 8f);
                }
                else if (wayPoint.get_name() == "CENTER")
                {
                    waitTime = Random.Range(-3f, 8f);
                }
            }
        }
        Object.Destroy(this.get_gameObject());
    }