Пример #1
0
    public void Init(PlayerAnimAttribute.AnimAttr animAttr, IM.Number framerate, int beginFrameOffset = 0)
    {
        m_fBlockableBeginTime = IM.Number.zero;
        m_fBlockableEndTime   = IM.Number.zero;

        PlayerAnimAttribute.KeyFrame_Blockable blockableFrame = animAttr.GetKeyFrame("blockable") as PlayerAnimAttribute.KeyFrame_Blockable;
        if (blockableFrame != null)
        {
            m_fBlockableBeginTime = (blockableFrame.frame - beginFrameOffset) / framerate;
            m_fBlockableEndTime   = m_fBlockableBeginTime + blockableFrame.blockFrame / framerate;
        }
    }
Пример #2
0
    void ReadAnimAttribute(XmlNode node)
    {
        Dictionary <string, PlayerAnimAttribute.AnimAttr> attrs = new Dictionary <string, PlayerAnimAttribute.AnimAttr>();

        foreach (XmlNode animItem in node.ChildNodes)
        {
            PlayerAnimAttribute.AnimAttr animAttr = new PlayerAnimAttribute.AnimAttr();
            XmlElement animItemElem = animItem as XmlElement;
            animAttr.strAnim = animItemElem.GetAttribute("name");
            XmlNodeList lstNodes = animItemElem.SelectNodes("./KeyEvent");
            animAttr.keyFrame = new List <PlayerAnimAttribute.KeyFrame>();

            PlayerAnimAttribute.KeyFrame kf = new PlayerAnimAttribute.KeyFrame("null", 0);
            foreach (XmlNode keyEvent in lstNodes)
            {
                XmlElement keyEventElem = keyEvent as XmlElement;
                string     id           = keyEventElem.GetAttribute("id");
                int        frame        = int.Parse(keyEventElem.GetAttribute("x"));

                if (id == "MoveToStartPos")
                {
                    IM.Vector3 param = IM.Vector3.zero;
                    XmlElement elem  = keyEventElem.SelectSingleNode("./Param") as XmlElement;
                    if (elem != null)
                    {
                        param = XmlUtils.XmlGetAttr_Vec3(elem);
                    }
                    kf = new PlayerAnimAttribute.KeyFrame_MoveToStartPos(id, frame, param);
                }
                else if (id == "OnLayupShot")
                {
                    IM.Vector3 param = IM.Vector3.zero;
                    XmlElement elem  = keyEventElem.SelectSingleNode("./Param") as XmlElement;
                    if (elem != null)
                    {
                        param = XmlUtils.XmlGetAttr_Vec3(elem);
                    }
                    kf = new PlayerAnimAttribute.KeyFrame_LayupShootPos(id, frame, param);
                }
                else if (id == "blockable")
                {
                    int        blockframe = 0;
                    XmlElement elem       = keyEventElem.SelectSingleNode("./Param") as XmlElement;
                    if (elem != null)
                    {
                        blockframe = XmlUtils.XmlGetAttr_Int(elem, "x");
                    }
                    kf = new PlayerAnimAttribute.KeyFrame_Blockable(id, frame, blockframe);
                }
                else if (id == "DefenderSpasticity")
                {
                    int        length = 0;
                    XmlElement elem   = keyEventElem.SelectSingleNode("./Param") as XmlElement;
                    if (elem != null)
                    {
                        length = XmlUtils.XmlGetAttr_Int(elem, "x");
                    }
                    kf = new PlayerAnimAttribute.KeyFrame_DefenderSpasticity(id, frame, length);
                }
                else if (id == "RotateToBasketAngle")
                {
                    IM.Number  angle = IM.Number.zero;
                    XmlElement elem  = keyEventElem.SelectSingleNode("./Param") as XmlElement;
                    if (elem != null)
                    {
                        angle = XmlUtils.XmlGetAttr_Number(elem, "x");
                    }
                    kf = new PlayerAnimAttribute.KeyFrame_RotateToBasketAngle(id, frame, angle);
                }
                else
                {
                    kf = new PlayerAnimAttribute.KeyFrame(id, frame);
                }

                animAttr.keyFrame.Add(kf);
            }
            if (attrs.ContainsKey(animAttr.strAnim))
            {
                Debug.LogError("AnimInfo same key: " + animAttr.strAnim);
            }
            attrs.Add(animAttr.strAnim, animAttr);
        }
        playerAttributes.animItemAttrs.Add(node.Name, attrs);
    }