internal void AttackSucceeded(SimulationEvent ev) { foreach (SimObject ob in AllObjects.Values) { ob.ControlAgent.AttackSucceeded(ev); } if (PlayerAgent != null) { PlayerAgent.AttackSucceeded(ev); } }
internal void AttackSucceeded(SimulationEvent ev) { foreach (SimObject ob in AllObjects.Values) { ob.ControlAgent.AttackSucceeded(ev); } if (PlayerAgent != null) { PlayerAgent.AttackSucceeded(ev); } }