Пример #1
0
        public override void Execute()
        {
            switch (_buttonName)
            {
            case StringCollection.REPLAY_BUTTON_NAME:
                ReplayPressed();
                break;

            case StringCollection.CONTINUE_BUTTON_NAME:
                ContinuePressed();
                break;

            case StringCollection.PAUSE_BUTTON_NAME:
                PausePressed();
                break;

            case StringCollection.EXIT_BUTTON_NAME:
                Application.Quit();
                break;

            case StringCollection.SETTINGS_BUTTON_NAME:
                _setActivePanelSignal.Dispatch(StringCollection.SETTINGS_PANEL_NAME, true);
                break;

            case StringCollection.SETTINGS_CLOSE_BUTTON_NAME:
                _setActivePanelSignal.Dispatch(StringCollection.SETTINGS_PANEL_NAME, false);
                break;

            case StringCollection.LEFT_MOVE_BUTTON_NAME:
                _playerActionHappenedSignal.Dispatch(PlayerAction.MOVE_LEFT);
                break;

            case StringCollection.RIGHT_MOVE_BUTTON_NAME:
                _playerActionHappenedSignal.Dispatch(PlayerAction.MOVE_RIGHT);
                break;

            case StringCollection.ROTATE_BUTTON_NAME:
                _playerActionHappenedSignal.Dispatch(PlayerAction.ROTATE);
                break;

            case StringCollection.DOWN_MOVE_BUTTON_NAME:
                _playerActionHappenedSignal.Dispatch(PlayerAction.MOVE_DOWN);
                break;

            default:
                Debugger.LogError(LogEntryCategory.Input, $"Button name {_buttonName} is not supported");
                break;
            }
        }
Пример #2
0
 private void OnKeyPressed(PlayerAction playerAction)
 {
     _playerActionHappenedSignal.Dispatch(playerAction);
 }