private void Start() { playerAnimations = GetComponent <PlayerAnimations>(); playerMovement = GetComponent <PlayerMovement>(); playerRenderer = GetComponent <PlayerRenderer>(); playerAiInteractions = GetComponent <PlayerAIInteractions>(); movementInput = GetComponent <IMovementInput>(); movementInput.OnInteractEvent += () => playerAiInteractions.Interact(playerRenderer.IsSpriteFlipped); }
private void Start() { playerMovement = GetComponent <PlayerMovement>(); playerRenderer = GetComponent <PlayerRenderer>(); playerAiInteractions = GetComponent <PlayerAIInteractions>(); }