void Awake() { controls = new Player1_Controls(); width = gameObject.transform.localScale.x; controls.Gameplay.Move.performed += ProcessMovement; controls.Gameplay.Move.canceled += StopMovement; }
void Awake() { controls = new Player1_Controls(); player = gameObject.GetComponent <Player1_Movement>(); controls.Gameplay.Interact.performed += ctx => Interact(); newColor = new Color(0.5f, 1f, 1f, 1f); }
//public InputTest; void Start() { i = 0; queue = new Queue <string>(); dialogueOptions.SetActive(false); playerColl = player.GetComponent <PlayerCollider>(); controls = playerColl.controls; controls.Gameplay.Next.performed += ctx => InteractDiag(); /*foreach(Transform child in dialogueOptions.transform.GetChild(i)) * { * responsesList[i] = child.GetComponent<Button>(); * i++; * }*/ }
private void Start() { controls = new Player1_Controls(); controls.Gameplay.Interact.performed += ctx => Interact(); }