Пример #1
0
    public int[] generatePlayerStats(Player.classType playerClass)
    {
        int[] newPlayerStats = new int[8];
        //Stat Table
        // 0 - Stamina
        // 1 - Magicka
        // 2 - Strength
        // 3 - Fortitude
        // 4 - Blade
        // 5 - Blunt
        // 6 - Block
        // 7 - Archery

        //Setting the values based upon the players class.
        switch (playerClass)
        {
        case (Player.classType.archer):
            newPlayerStats[0] = 3;
            newPlayerStats[1] = 3;
            newPlayerStats[2] = 3;
            newPlayerStats[3] = 3;
            newPlayerStats[4] = 3;
            newPlayerStats[5] = 3;
            newPlayerStats[6] = 3;
            newPlayerStats[7] = 3;
            break;
        }

        //Returning the players new stats.
        return(newPlayerStats);
    }
 public void ClassWizardClicked()
 {
     PlayerClass = Player.classType.wizard;
 }
 public void ClassWarriorClicked()
 {
     PlayerClass = Player.classType.warrior;
 }
 public void ClassThiefClicked()
 {
     PlayerClass = Player.classType.thief;
 }
 public void ClassRangerClicked()
 {
     PlayerClass = Player.classType.ranger;
 }
 public void ClassPaladinClicked()
 {
     PlayerClass = Player.classType.paladin;
 }
 public void ClassMageClicked()
 {
     PlayerClass = Player.classType.mage;
 }
 public void ClassHunterClicked()
 {
     PlayerClass = Player.classType.hunter;
 }
 public void ClassHealerClicked()
 {
     PlayerClass = Player.classType.healer;
 }
 public void ClassCrusaderClicked()
 {
     PlayerClass = Player.classType.crusader;
 }
 public void ClassBarbarianClicked()
 {
     PlayerClass = Player.classType.barbarian;
 }
 public void ClassAssassinClicked()
 {
     PlayerClass = Player.classType.assassin;
 }
 public void ClassArcherClicked()
 {
     PlayerClass = Player.classType.archer;
 }