public int[] generatePlayerStats(Player.classType playerClass) { int[] newPlayerStats = new int[8]; //Stat Table // 0 - Stamina // 1 - Magicka // 2 - Strength // 3 - Fortitude // 4 - Blade // 5 - Blunt // 6 - Block // 7 - Archery //Setting the values based upon the players class. switch (playerClass) { case (Player.classType.archer): newPlayerStats[0] = 3; newPlayerStats[1] = 3; newPlayerStats[2] = 3; newPlayerStats[3] = 3; newPlayerStats[4] = 3; newPlayerStats[5] = 3; newPlayerStats[6] = 3; newPlayerStats[7] = 3; break; } //Returning the players new stats. return(newPlayerStats); }
public void ClassWizardClicked() { PlayerClass = Player.classType.wizard; }
public void ClassWarriorClicked() { PlayerClass = Player.classType.warrior; }
public void ClassThiefClicked() { PlayerClass = Player.classType.thief; }
public void ClassRangerClicked() { PlayerClass = Player.classType.ranger; }
public void ClassPaladinClicked() { PlayerClass = Player.classType.paladin; }
public void ClassMageClicked() { PlayerClass = Player.classType.mage; }
public void ClassHunterClicked() { PlayerClass = Player.classType.hunter; }
public void ClassHealerClicked() { PlayerClass = Player.classType.healer; }
public void ClassCrusaderClicked() { PlayerClass = Player.classType.crusader; }
public void ClassBarbarianClicked() { PlayerClass = Player.classType.barbarian; }
public void ClassAssassinClicked() { PlayerClass = Player.classType.assassin; }
public void ClassArcherClicked() { PlayerClass = Player.classType.archer; }