/// <summary> /// This should be called each time a new Player is selected. /// It will add this game to a list of played games for the Player and /// add them to things like the game's Leaderboard. /// </summary> static public IEnumerator RegisterPlayer(string player_id) { Player.PlayerRegisterWithApplicationRequest regPlayer = new Player.PlayerRegisterWithApplicationRequest(); regPlayer.player_id = (player_id); //Debug.Log(hdr_request.AccessToken); //Debug.Log(hdr_request.AuthToken); //Debug.Log(hdr_request.PlayerRegisterWithApplication.PlayerId); //Debug.Log ("register Player going off to " + REGISTER_Player_WITH_GAME_URL); //UnityEngine.Debug.Log ("register player going off to " + REGISTER_PLAYER_WITH_GAME_URL); yield return(GetSingletonInstance().StartCoroutine( CoroutinePostRequest(regPlayer, Response.ParseRegisterPlayerResponse, REGISTER_PLAYER_WITH_GAME_URL, false))); }
/// <summary> /// This should be called each time a new Player is selected. /// It will add this game to a list of played games for the Player and /// add them to things like the game's Leaderboard. /// </summary> public static IEnumerator RegisterPlayer(string player_id) { Player.PlayerRegisterWithApplicationRequest regPlayer = new Player.PlayerRegisterWithApplicationRequest(); regPlayer.player_id = (player_id); //Debug.Log(hdr_request.AccessToken); //Debug.Log(hdr_request.AuthToken); //Debug.Log(hdr_request.PlayerRegisterWithApplication.PlayerId); //Debug.Log ("register Player going off to " + REGISTER_Player_WITH_GAME_URL); //UnityEngine.Debug.Log ("register player going off to " + REGISTER_PLAYER_WITH_GAME_URL); yield return GetSingletonInstance().StartCoroutine( CoroutinePostRequest (regPlayer, Response.ParseRegisterPlayerResponse, REGISTER_PLAYER_WITH_GAME_URL, false)); }