private void PlayProgression(Player.PlayType playType, int alternativeProgressionId = 0) { for (int i = 0; i < 4; i++)//akordy { PlayChord(i, playType, alternativeProgressionId); Delay(100); } }
private void PlayProgression(Player.PlayType playType, int alternativeProgressionId = 0) { for (int i = 0; i < 4; i++)//akordy { //bass //PlayBass(i, playType, alternativeProgressionId);//TODO PlayChord(i, playType, alternativeProgressionId); Thread.Sleep(100); } }
public string GetChordName(Player.PlayType playType, int passedChordNumber, int passedChordProgression = 0) { string tempChord; if (playType == Player.PlayType.Main) { tempChord = MainProgression[passedChordNumber].Name; } else if (playType == Player.PlayType.Alternative) { tempChord = AlternativeProgressions[passedChordProgression][passedChordNumber].Name; } else { tempChord = ChordsInKey[passedChordNumber].Name; } return(tempChord); }
private void PlayChord(int chordNumber, Player.PlayType playType, int alternativeProgressionId = 0) { player.PlayChords(playType, chordNumber, alternativeProgressionId); }