/// <summary> /// Reset the object to the state of the beginning of the level /// </summary> public void Reset() { // use the public one to set the boundingbox Position = StartPosition; currentPosinList = -1; curMovement = Player.Movement.Dead; }
Rectangle wSize; // = Game1.Instance.fontRenderer.StringSize("W"); #endregion Fields #region Constructors public MovementTile(Rectangle size, Player.Movement movement, bool levelCreator = false) : base(size) { inLevelCreator = levelCreator; movedrirection = movement; wSize = Game1.Instance.fontRenderer.CharSize; if (levelCreator) { switch (movement) { case Player.Movement.Right: rotation = MathHelper.ToRadians(0.0f); break; case Player.Movement.Down: rotation = MathHelper.ToRadians(90.0f); break; case Player.Movement.Left: rotation = MathHelper.ToRadians(180.0f); break; case Player.Movement.Up: rotation = MathHelper.ToRadians(270.0f); break; default: rotation = 0; movement = Player.Movement.Idle; break; } } }
public MovementTile(Rectangle size, Player.Movement movement, bool levelCreator = false) : base(size) { inLevelCreator = levelCreator; movedrirection = movement; wSize = Game1.Instance.fontRenderer.CharSize; if (levelCreator) { switch (movement) { case Player.Movement.Right: rotation = MathHelper.ToRadians(0.0f); break; case Player.Movement.Down: rotation = MathHelper.ToRadians(90.0f); break; case Player.Movement.Left: rotation = MathHelper.ToRadians(180.0f); break; case Player.Movement.Up: rotation = MathHelper.ToRadians(270.0f); break; default: rotation = 0; movement = Player.Movement.Idle; break; } } }
public override void Update(GameTime time) { if (InputHelper.Instance.IsKeyPressed(Keys.A)) { rotation = MathHelper.ToRadians(180.0f); } else if (InputHelper.Instance.IsKeyPressed(Keys.D)) { rotation = MathHelper.ToRadians(0.0f); } else if (InputHelper.Instance.IsKeyPressed(Keys.S)) { rotation = MathHelper.ToRadians(90.0f); } else if (InputHelper.Instance.IsKeyPressed(Keys.W)) { rotation = MathHelper.ToRadians(270.0f); } if (InputHelper.Instance.IsLeftMousePressed()) { //MovementTile win = new MovementTile(new Rectangle((int)InputHelper.Instance.MousePos().X, (int)InputHelper.Instance.MousePos().X, 32, 32), GetMovement(), true); //movement.Add(win); Player.Movement move = GetMovement(); if (!dragging) { dragging = true; tileSize.X = (int)InputHelper.Instance.MousePos().X; tileSize.Y = (int)InputHelper.Instance.MousePos().Y; tileSize.Width = (int)Math.Abs(InputHelper.Instance.MousePos().X - tileSize.X); tileSize.Height = (int)Math.Abs(InputHelper.Instance.MousePos().Y - tileSize.Y); } } else if (InputHelper.Instance.LeftMouseDown()) { tileSize.Width = (int)Math.Abs(InputHelper.Instance.MousePos().X - tileSize.X); tileSize.Height = (int)Math.Abs(InputHelper.Instance.MousePos().Y - tileSize.Y); } else if (InputHelper.Instance.IsLeftMouseReleased() && dragging) { MovementTile win = new MovementTile(tileSize, GetMovement(), true); movement.Add(win); dragging = false; } else if (InputHelper.Instance.IsRightMousePressed() && !dragging) { for (int i = 0; i < movement.Count; i++) { MovementTile o = movement[i]; if (o.Boundingbox.Contains(InputHelper.Instance.MousePos().toPoint())) { movement.Remove(o); } } } // check for left mouse up if (!InputHelper.Instance.LeftMouseDown()) { dragging = false; if (!dragging) { tileSize.X = (int)InputHelper.Instance.MousePos().X; tileSize.Y = (int)InputHelper.Instance.MousePos().Y; } } if (dragging) { blockLayerChange = true; tileSize = GetInvertedRectangle(tileSize); } else { blockLayerChange = false; } base.Update(time); }
public void ChangeMovement(Player.Movement mov) { curMovement = mov; }
void SpawnPlayers() { Player.Movement tempPlayer = ((GameObject)Instantiate(playersPrefabs[0], new Vector3(-14f, -0.54f, 10.0f), Quaternion.identity)).GetComponent <Player.Movement>(); tempPlayer.colIndex = 2; tempPlayer.rowIndex = 2; players.Add(tempPlayer); tempPlayer.bot = false; int rand = Random.Range(1, 3); switch (rand) { case 1: tempPlayer.gameObject.transform.localEulerAngles = new Vector3(0.0f, 90.0f, 0.0f); break; case 2: tempPlayer.gameObject.transform.localEulerAngles = new Vector3(0.0f, 180.0f, 0.0f); break; } Player.Movement tempPlayer2 = ((GameObject)Instantiate(playersPrefabs[1], new Vector3(-15f, -0.54f, 10.0f), Quaternion.identity)).GetComponent <Player.Movement>(); tempPlayer2.colIndex = 1; tempPlayer2.rowIndex = 2; players.Add(tempPlayer2); tempPlayer2.bot = true; rand = Random.Range(1, 3); switch (rand) { case 1: tempPlayer2.gameObject.transform.localEulerAngles = new Vector3(0.0f, 90.0f, 0.0f); break; case 2: tempPlayer2.gameObject.transform.localEulerAngles = new Vector3(0.0f, 180.0f, 0.0f); break; } Player.Movement tempPlayer3 = ((GameObject)Instantiate(playersPrefabs[2], new Vector3(-14f, -0.54f, 11.0f), Quaternion.identity)).GetComponent <Player.Movement>(); tempPlayer3.colIndex = 2; tempPlayer3.rowIndex = 1; players.Add(tempPlayer3); tempPlayer3.bot = true; rand = Random.Range(1, 3); switch (rand) { case 1: tempPlayer3.gameObject.transform.localEulerAngles = new Vector3(0.0f, 90.0f, 0.0f); break; case 2: tempPlayer3.gameObject.transform.localEulerAngles = new Vector3(0.0f, 180.0f, 0.0f); break; } Player.Movement tempPlayer4 = ((GameObject)Instantiate(playersPrefabs[3], new Vector3(-15f, -0.54f, 11.0f), Quaternion.identity)).GetComponent <Player.Movement>(); tempPlayer4.colIndex = 1; tempPlayer4.rowIndex = 1; players.Add(tempPlayer4); tempPlayer4.bot = true; rand = Random.Range(1, 3); switch (rand) { case 1: tempPlayer4.gameObject.transform.localEulerAngles = new Vector3(0.0f, 90.0f, 0.0f); break; case 2: tempPlayer4.gameObject.transform.localEulerAngles = new Vector3(0.0f, 180.0f, 0.0f); break; } }
/// <summary> /// Connect important objects and get camera size /// </summary> void Awake() { playerMove = FindObjectOfType <Player.Movement>(); trunks = FindObjectOfType <TrunkManager>(); camSize = gameObject.GetComponent <Camera>().orthographicSize; }